Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Simulation | 4 |
Museums | 4 |
Nonschool Educational Programs | 4 |
Educational Technology | 2 |
Electronic Learning | 2 |
Instructional Design | 2 |
Scaffolding (Teaching… | 2 |
Affordances | 1 |
COVID-19 | 1 |
Comparative Analysis | 1 |
Computer Assisted Instruction | 1 |
More ▼ |
Author
Elinich, Karen | 2 |
Yoon, Susan A. | 2 |
Anderson, Emma | 1 |
Lewis, Zélie | 1 |
Lin, Joyce | 1 |
Park, Miyoung | 1 |
Punako, Ronald, Jr. | 1 |
Steinmeier, Christopher | 1 |
Tucker, Sean | 1 |
Wang, Joyce | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Dissertations/Theses -… | 1 |
Education Level
Elementary Secondary Education | 2 |
Elementary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Punako, Ronald, Jr. – ProQuest LLC, 2018
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual reality (VR) devices and software are spurring their mass distribution to the public. This fundamental shift in the use of AR and VR predominantly from military and academic research laboratories to the public presents new opportunities and…
Descriptors: Cooperative Learning, Computer Uses in Education, Computer Simulation, Museums
Lewis, Zélie – Online Submission, 2020
Over the last decade, museums have reevaluated the ways in which they serve the public, particularly K-12 audiences. As funding concerns, travel distance, and school requirements prevent many students from visiting museums in person, America's 8.9 million rural students are disproportionately impacted, and educators are left to fill the gap with…
Descriptors: Museums, Distance Education, Rural Education, Rural Schools
Yoon, Susan A.; Anderson, Emma; Park, Miyoung; Elinich, Karen; Lin, Joyce – Research in Science & Technological Education, 2018
Background: This study builds on a series of studies that examined how augmented reality and various other learning scaffolds can promote deeper conceptual and cognitive understanding among visitors in a science museum. Purpose: We focus specifically on determining the exact affordances of different genres of scaffolds that include augmented…
Descriptors: Museums, Scaffolding (Teaching Technique), Nonschool Educational Programs, Computer Simulation
Yoon, Susan A.; Elinich, Karen; Wang, Joyce; Steinmeier, Christopher; Tucker, Sean – International Journal of Computer-Supported Collaborative Learning, 2012
Although learning science in informal non-school environments has shown great promise in terms of increasing interest and engagement, few studies have systematically investigated and produced evidence of improved conceptual knowledge and cognitive skills. Furthermore, little is known about how digital technologies that are increasingly being used…
Descriptors: Quasiexperimental Design, Concept Formation, Evidence, Museums