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Melissa G. Keith; Lindsey M. Freier; Marie Childers; Isabelle Ponce-Pore; Seth Brooks – Journal of Creative Behavior, 2024
Individuals and organizations frequently tout creative ideas as a desirable goal, and yet, creative ideas are frequently rejected. Creativity researchers have often suggested that creative ideas are rejected because they are perceived as riskier due to their inherent novelty or originality. Although this assumption is prevalent, we are unaware of…
Descriptors: Risk, Correlation, Creativity, Prediction
Jess Sullivan; Joseph Alvarez; Sophie Cramer-Benjamin; Sadie Holcomb; Melissa Nolan; Alex Morabito; David Barner – Journal of Numerical Cognition, 2025
When children first learn to count, what do they understand about the structure of the count system? The present study investigated English-speaking children's ability to generalize the rules that structure their count list to novel contexts. A total of N = 86 children (3;0-6;11) completed a battery of tasks aimed at measuring their understanding…
Descriptors: Computation, Young Children, Novelty (Stimulus Dimension), English
Martin Zettersten; Catherine Bredemann; Megan Kaul; Kaitlynn Ellis; Haley A. Vlach; Heather Kirkorian; Gary Lupyan – Child Development, 2024
The present study tested the hypothesis that verbal labels support category induction by providing compact hypotheses. Ninety-seven 4- to 6-year-old children (M = 63.2 months; 46 female, 51 male; 77% White, 8% more than one race, 4% Asian, and 3% Black; tested 2018) and 90 adults (M = 20.1 years; 70 female, 20 male) in the Midwestern United States…
Descriptors: Children, Adults, Difficulty Level, Novelty (Stimulus Dimension)
Francesco Poli; Marlene Meyer; Rogier B. Mars; Sabine Hunnius – Child Development, 2025
Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity-driven exploration remain unclear. We investigated the computational principles guiding 4-year-old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle-class, data collected in the Netherlands from…
Descriptors: Foreign Countries, Young Children, Learning Motivation, Discovery Learning
Shezeen Abdul Gafoor; Ajith Kumar Uppunda – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Sensory gating is a phenomenon where the cortical response to the second stimulus in a pair of identical stimuli is inhibited. It is most often assessed in a conditioning-testing paradigm. Both active and passive neuronal mechanisms have been implicated in sensory gating. The present study aimed to assess if sensory gating is caused by an…
Descriptors: Auditory Stimuli, Novelty (Stimulus Dimension), Brain, Inhibition
Ijaz Ul Haq; Manoli Pifarré; Estibaliz Fraca – International Journal of Artificial Intelligence in Education, 2024
Collaborative creativity (cocreativity) is essential to generate original solutions for complex challenges faced in organisations. Effective cocreativity requires the orchestration of cognitive and social processes at a high level. Artificial Intelligence (AI) techniques, specifically deep learning sentence embedding models, have emerged as…
Descriptors: Sentences, Evaluation, Novelty (Stimulus Dimension), Active Learning
Ming Yean Sia; Emily Mather; Matthew W. Crocker; Nivedita Mani – Developmental Science, 2024
Previous studies showed that word learning is affected by children's existing knowledge. For instance, knowledge of semantic category aids word learning, whereas a dense phonological neighbourhood impedes learning of similar-sounding words. Here, we examined to what extent children associate similar-sounding words (e.g., rat and cat) with objects…
Descriptors: Semantics, Vocabulary Development, Word Recognition, Prior Learning
Shengjie Lin; Zorana Ivcevic; Todd B. Kashdan; Scott Barry Kaufman – Journal of Creative Behavior, 2025
The present study examines two self-regulation traits, grit and curiosity, in predicting creative achievement in an adult sample (N = 522). Grit has been related to achievement in various domains, and although prior empirical work failed to find associations with everyday creative activities in adolescent and young adult samples, theoretically it…
Descriptors: Self Control, Personality Traits, Achievement, Persistence
Takeshi Okada; Sawako Yokochi – Journal of Creative Behavior, 2025
As a case study that consists of two parts, this research investigates how a pro-c class expert artist thinks and acts during art making, paying special attention to exploratory behaviors and task completion processes. In Part 1 of this case study, we videoed an artist's authentic creative process in his studio. We interviewed him about his…
Descriptors: Expertise, Art, Artists, Creativity
Shannon M. Clancy; Laura R. Murphy; Shanna R. Daly; Colleen M. Seifert – International Journal of Technology and Design Education, 2024
Engineering designers often generate multiple concepts to increase novelty and diversity among early solution candidates. Many past studies have focused on creating new concepts "from scratch;" however, designers at every level become fixated on their initial designs and struggle to generate different ideas. In line with prior work on…
Descriptors: Concept Formation, Cognitive Processes, Design, Heuristics
Maria Vittoria Elena; Joshua D. Summers – International Journal of Technology and Design Education, 2024
This study explores the influence that an educational intervention has on students generating requirements for a design task. An experiment was performed in a fourth-year mechanical engineering design course by giving the participants a design problem from which they had to generate a list of requirements. A lecture on requirements was given and…
Descriptors: Engineering Education, Design, Lecture Method, Instructional Effectiveness
Berre Decorte; Joris Vlieghe – Ethics and Education, 2024
STEAM is a coupling of the well-known STEM-disciplines of science, technology, engineering and mathematics with the arts. This conception of education builds on the foundations of STEM-curricula but complements it with a focus on innovation, creativity, novelty etc. Those in favor of STEAM education emphasize the importance of this shifted focus…
Descriptors: STEM Education, Art Education, Educational Practices, Novelty (Stimulus Dimension)
Yuyan Xue; John Williams – Language Learning, 2024
Can brief training on novel grammatical morphemes influence visual processing of nonlinguistic stimuli? If so, how deep is this effect? Here, an experimental group learned two novel morphemes highlighting the familiar concept of transitivity in sentences; a control group was exposed to the same input but with the novel morphemes used…
Descriptors: Shift Studies, Attention, Visual Perception, Grammar
Natalie Bleijlevens; Anna-Lena Ciesla; Tanya Behne – Developmental Science, 2025
Do mono- and bilingual children differ in the way they learn novel words in ambiguous settings? Listeners may resolve referential ambiguity by assuming that novel words refer to unknown, rather than known, objects--a response known as the "mutual exclusivity effect." Past research suggested that mono- and bilinguals differ with regard to…
Descriptors: Monolingualism, Bilingualism, Bilingual Students, Child Language
Jayantika Chakraborty; Alena G. Esposito – Mind, Brain, and Education, 2024
Self-derivation through integration is the process of integrating novel facts and producing new knowledge never directly taught. Knowledge integration has been studied with the presentation of two novel facts. However, in educational settings, individuals are required to integrate new information with prior knowledge learned days, months, or years…
Descriptors: Adult Learning, Knowledge Level, Prior Learning, Novelty (Stimulus Dimension)