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Henning, Kyle J.; Merriman, William E. – Journal of Cognition and Development, 2019
Children tend to select a novel object rather than a familiar object when asked to identify the referent of a novel label. Current accounts of this so-called "disambiguation effect" do not address whether children have a general metacognitive representation of this way of determining the reference of novel labels. In two experiments…
Descriptors: Preschool Children, Novelty (Stimulus Dimension), Metacognition, Prediction
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Pratson, Daniel; Stern, Marc J.; Powell, Robert B. – Journal of Environmental Education, 2021
Positive motivation to perform work tasks has been associated with better performance and outcomes in both the organizational and informal education literature. In environmental education (EE), this means that more motivated instructors are likely to provide better programs for their participants. In this exploratory study across 15 states in the…
Descriptors: Organizational Climate, Teacher Motivation, Teachers, Environmental Education
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Ly, Quang C. – Journal of Media Literacy Education, 2021
This study uses the concept of gamification to engage first-year students in the act of summary writing. The researcher argues that writing instructors should consider ways to gamify concepts in their curriculum to bring novelty and active involvement to course materials. The researcher uses Robson et al.'s (2015) mechanics, dynamics, and emotions…
Descriptors: Game Based Learning, Benchmarking, Competence, Personal Autonomy
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Slocum, Jeremy Y.; Merriman, William E. – Journal of Cognition and Development, 2018
From an early age, children show a tendency to map novel labels onto unfamiliar rather than familiar kinds of objects. Accounts of this tendency have not addressed whether children develop a metacognitive representation of what they are doing. In 3 experiments (each N = 48), preschoolers received a test of the "metacognitive disambiguation…
Descriptors: Metacognition, Preschool Children, Novelty (Stimulus Dimension), Familiarity
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Kennedy, Emily B.; Miller, Derek J.; Niewiarowski, Peter H. – Creativity Research Journal, 2018
The objective of this study was to test the effect of far-field industrial (i.e., man-made) versus biological analogies on creativity of business professionals from two organizations engaged in the idea generation phase of new product development. Psychological effects, as reflected in language use, were measured via computerized text analysis of…
Descriptors: Creativity, Comparative Analysis, Design, Biology
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Hartin, Travis L.; Merriman, William E. – First Language, 2016
Three experiments examined whether the experience of individuating an object would affect the way that children of different ages would interpret its label. Participants were asked to remember a novel object and pick it out from sets containing either two similar objects (similar condition) or no similar objects (dissimilar condition). They were…
Descriptors: Age Differences, Classification, Novelty (Stimulus Dimension), Experience
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Dixon, Wallace E., Jr.; Salley, Brenda J. – Journal of Genetic Psychology, 2006
The authors' purpose in this study was to evaluate the role of attention, as a central dimension of temperament, in children's real-time acquisition of novel vocabulary. Environmental distractions were administered to 47 22-month-old children as they acquired novel vocabulary in a fast-mapping task. Two distraction conditions impeded novel word…
Descriptors: Novelty (Stimulus Dimension), Language Acquisition, Attention, Personality Traits