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Showing 1 to 15 of 55 results Save | Export
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Tan, Charlene – Journal of Creative Behavior, 2023
This paper elucidates a Daoist perspective of creativity by focusing on novelty and usefulness. Drawing on the thought of Zhuangzi, it is noted that he advocates original and unorthodox views by challenging social norms and traditional practices. He also questions the prevailing notions and assumptions concerning the usefulness and uselessness of…
Descriptors: Creativity, Religion, Novelty (Stimulus Dimension), Philosophy
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Roth, Wolff-Michael – Cultural Studies of Science Education, 2023
A Cartesian conception of material space views each part as external to every other part: "partes extra partes." Because two material things cannot occupy the same space, each of it exists in itself, separated by a boundary from everything else, including other things. This ontology is the origin of thinking the world in terms of…
Descriptors: Physics, Science Instruction, Teaching Methods, Novelty (Stimulus Dimension)
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Kesse, Moulare; Jackson, Andrew – Technology and Engineering Teacher, 2023
This article describes central tenets for design thinking and entrepreneurial thinking individually, then examines their intersection to analyze a product's feasibility in the market. The conceptual framework of combining design and entrepreneurial thinking can foster novelty in design, and also provides a means of extending instruction in the…
Descriptors: Technology Education, Engineering Education, Design, Thinking Skills
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Oh, Hyun-Ju – Journal of Physical Education, Recreation & Dance, 2022
Novel games can enrich a physical education (PE) curriculum by providing students opportunities to increase their moderate to vigorous physical activity and understanding new game concepts, playing positions and physical skills (Clancy et al., 2007). Quidditch is a relatively new game that includes unique characteristics to enhance an existing…
Descriptors: Physical Education, Physical Activity Level, Teaching Methods, Games
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Glaveanu, Vlad P.; Beghetto, Ronald A. – Creativity Research Journal, 2021
We propose a working definition of creative experience that involves principled engagement with the unfamiliar and a willingness to approach the familiar in unfamiliar ways. In other words, a creative experience can be defined as novel person world encounters grounded in meaningful actions and interactions, which are marked by the principles of:…
Descriptors: Creativity, Definitions, Novelty (Stimulus Dimension), Experience
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Brandt, Anthony – Creativity Research Journal, 2021
Over several decades, novel-and-appropriate has become established as the standard definition of creativity; while allowing for variations in the exact wording, the requirement that creativity requires external validation of value, utility, etc. is largely unchallenged. This functions well in high consensus fields in which value can be empirically…
Descriptors: Creativity, Definitions, Novelty (Stimulus Dimension), Creative Development
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Langfeldt, Liv; Nedeva, Maria; Sörlin, Sverker; Thomas, Duncan A. – Minerva: A Review of Science, Learning and Policy, 2020
Notions of research quality are contextual in many respects: they vary between fields of research, between review contexts and between policy contexts. Yet, the role of these co-existing notions in research, and in research policy, is poorly understood. In this paper we offer a novel framework to study and understand research quality across three…
Descriptors: Research Methodology, Educational Quality, Policy, Novelty (Stimulus Dimension)
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Singh, Leher – Child Development Perspectives, 2021
Bilingual environments are more complex than monolingual environments. To adapt to this complexity, bilingual infants may navigate their environment in fundamentally different ways than monolingual infants. Drawing from visual, social, and linguistic processing, in this article, I present evidence to suggest that bilingual and monolingual learners…
Descriptors: Bilingualism, Second Language Learning, Language Acquisition, Child Development
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Kane, Michele – Gifted Child Today, 2020
Adolescence is a developmental journey that is both exhilarating and exhausting, especially for those gifted and talented youngsters who are sensitive, intense, and altruistic. This combines with four major changes in brain circuitry that lead to shifts in thinking, feeling, decision-making, and interacting in the teenage mind. In addition,…
Descriptors: Adolescents, Adolescent Development, Academically Gifted, Metacognition
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Reichelt, Amy C.; Morris, Margaret J.; Westbrook, Reginald Frederick – Learning & Memory, 2016
High sugar diets reduce hippocampal neurogenesis, which is required for minimizing interference between memories, a process that involves "pattern separation." We provided rats with 2 h daily access to a sucrose solution for 28 d and assessed their performance on a spatial memory task. Sucrose consuming rats discriminated between objects…
Descriptors: Animals, Spatial Ability, Control Groups, Memory
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Martin, Lee; Wilson, Nick – International Journal for Talent Development and Creativity, 2014
In an age of rapid change we are increasingly forced to rely on our creativity to find responses to challenges that no one would have dreamed of facing. Ironically, these challenges can often be the result of the change brought about by the ingenuity and creativity of others. Creativity, it seems, is both the problem and the solution. In this work…
Descriptors: Creativity, Theory Practice Relationship, Definitions, Value Judgment
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Kharkhurin, Anatoliy V. – Creativity Research Journal, 2014
The purpose of this theoretical article is to provide an extended definition of creativity that embraces potential cross-cultural variations in this construct. Creativity is defined as a 4-criterion construct, which includes attributes of novelty, utility, aesthetics, and authenticity. Novelty attribute stipulates that a creative work brings…
Descriptors: Creativity, Definitions, Novelty (Stimulus Dimension), Aesthetics
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Pregitzer, Michael; Clements, Susannah N. – Educational Media International, 2013
Motivating students to learn in general education courses, particularly in an online environment, is a challenge for many colleges and universities. A general education curriculum, by definition, is wide-ranging in its scope of topics, disciplines, and applications, but many students enter college with specific personal interests or affinities for…
Descriptors: Student Motivation, General Education, Student Interests, Instructional Design
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Marr, M. Jackson – Behavior Analyst, 2012
Barba's (2012) paper is a serious and thoughtful analysis of a vexing problem in behavior analysis: Just what should count as an operant class and how do people know? The slippery issue of a "generalized operant" or functional response class illustrates one aspect of this problem, and "variation" or "novelty" as an operant appears to fall into…
Descriptors: Novelty (Stimulus Dimension), Operant Conditioning, Behavioral Science Research, Behavior
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Simonton, Dean Keith – Creativity Research Journal, 2012
Although creativity has recently attracted considerable theoretical and empirical research, researchers have yet to reach a consensus on how best to define the phenomenon. To help establish a consensus, a definition is proposed that is based on the three criteria used by the United States Patent Office to evaluate applications for patent…
Descriptors: Creativity, Intellectual Property, Public Agencies, Criteria
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