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Showing 1 to 15 of 116 results Save | Export
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Berre Decorte; Joris Vlieghe – Ethics and Education, 2024
STEAM is a coupling of the well-known STEM-disciplines of science, technology, engineering and mathematics with the arts. This conception of education builds on the foundations of STEM-curricula but complements it with a focus on innovation, creativity, novelty etc. Those in favor of STEAM education emphasize the importance of this shifted focus…
Descriptors: STEM Education, Art Education, Educational Practices, Novelty (Stimulus Dimension)
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Sidorkin, Alexander M. – Educational Theory, 2021
This essay is a critique of Clayton Christensen's theory of disruptive innovations as it is applied to education. In it, Alexander Sidorkin shows that education is different from other industries because of its relational nature. Using Boris Groys's theory of novelty, Sidorkin suggests how the "difference beyond difference" can be used…
Descriptors: Educational Innovation, Theories, Novelty (Stimulus Dimension)
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Pichot, Nicolas; Bonetto, Eric; Pavani, Jean-Baptiste; Arciszewski, Thomas; Bonnardel, Nathalie; Weisberg, Robert W. – Creativity Research Journal, 2022
In scientific research on creativity, there has been considerable debate concerning the criteria by which a production can be judged more or less creative, that is, about the definition of "creativity." The most frequent definition -- the "standard" definition -- incorporates the criteria of "novelty" and…
Descriptors: Creativity, Novelty (Stimulus Dimension), Definitions, Construct Validity
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Simon Hudo; Dana J. Perlman – Journal of Physical Education, Recreation & Dance, 2024
Student motivation has been identified as important in supporting the learning, growth, and development of physical education students. A key construct that is housed within motivation is situational interest. Situational interest is an affective response that has been associated with enhanced levels of student engagement and involvement. The aim…
Descriptors: Student Interests, Student Motivation, Physical Education, Student Behavior
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Matthews, Miranda – Pedagogy, Culture and Society, 2022
The will to have freedom and to experience equality in learning form a vital relation to our capacity to make choices in life. This article offers a comparison between Sartre and Rancière that is new to the field of research in education and contributes an argument for a relational philosophy of freedom and equality. Existentialist insights into…
Descriptors: Freedom, Philosophy, Experience, Affective Behavior
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Koller, Hans-Christoph – Educational Theory, 2020
In this essay, Hans-Christoph Koller presents a concept of transformational processes of "Bildung" in an attempt to redefine the German notion of "Bildung" referring to actual social conditions of educational processes. According to this conception, "Bildung" is a transformation of world- and self-relations that can…
Descriptors: Transformative Learning, Educational Theories, Social Influences, Experience
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Tan, Charlene – Journal of Creative Behavior, 2020
This article explores a Confucian interpretation of creativity with reference to two classics--"Analects" and "Mencius." A Confucian understanding of creativity centers on "yi" (appropriateness) and is motivated by "shu" (empathy) for the purpose of broadening "dao" (Way). Confucian creativity is…
Descriptors: Confucianism, Creativity, Novelty (Stimulus Dimension), Moral Issues
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Boulet, Suzanne – International Journal of Art & Design Education, 2020
This article is structured around three art objects I created and presented during the "iJADE" Conference in 2019. Through the description and manipulation of these tactile objects, which are designed in a way that allows for ease of interaction, we arrive at the concepts of familiarity and strangeness, attraction and repulsion that…
Descriptors: Art Products, Tactual Perception, Sensory Experience, Familiarity
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Harrington, David M. – Creativity Research Journal, 2018
From the mid-1950s to the present time, creativity researchers have typically adopted the view that any new piece of work must be statistically novel as well as non-trivially valuable to some group of people if it is to be considered creative. A few scholars have suggested that a new piece of work must also be surprising, non-obvious, or…
Descriptors: Creativity, Definitions, Researchers, Novelty (Stimulus Dimension)
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Smith, Jeffrey K.; Smith, Lisa F. – Journal of Creative Behavior, 2017
We argue that the future of creativity research should focus on the dual goals of the development of individuals with great creative genius as well as the enhancement of creative activity in society in general. To achieve these goals, we need basic research that will help us better understand the fundamental nature of creativity. We describe an…
Descriptors: Creativity, Research, Models, Novelty (Stimulus Dimension)
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Martin, Lee; Wilson, Nick – Creativity Research Journal, 2017
The standard definition of creativity has enabled significant empirical and theoretical advances, yet contains philosophical conundrums concerning the nature of novelty and the role of recognition and values. This work offers an act of conceptual valeting that addresses these issues. In doing so, creativity definitions are extended through the use…
Descriptors: Definitions, Creativity, Discovery Learning, Novelty (Stimulus Dimension)
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Cunha, Miguel Pina e; Bednarek, Rebecca; Smith, Wendy – Learning Organization, 2019
Purpose: Organizational ambidexterity brings together the paradoxical tensions between exploration and exploitation. Embracing such paradoxical tensions depends on both separating the poles to appreciate their distinct elements and integrating them to appreciate their synergies. This paper explores integrative ambidexterity that focuses on the…
Descriptors: Business Administration, Organizational Theories, Organizational Culture, Learning
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Smith, Jeffrey K.; Smith, Lisa F. – Creativity Theory and Action in Education, 2017
What is creativity? This chapter explores various definitions of creativity that have been proposed since the inception of creativity research, along with models and measures of the creative process. Classical approaches to creativity focus on what are known as two-criterion and three-criterion models. All models include some variation of novelty…
Descriptors: Creativity, Creative Thinking, Definitions, Novelty (Stimulus Dimension)
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d'Agnese, Vasco – Education and Culture, 2016
The aim of this paper is to discuss the role of art in Deweyan thought, making a case for the relationship among art, experience, and education. I will do so by drawing on both Deweyan works--primarily "Art as Experience" and chapter nine of "Experience and Nature"--and scholarly literature devoted to the issue. Based on those…
Descriptors: Art Education, Aesthetics, Experience, Novelty (Stimulus Dimension)
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Schinkel, Anders – Journal of Philosophy of Education, 2017
That wonder is educationally important will strike many people as obvious. And in a way it is obvious, because being capable of experiencing wonder implies an openness to (novel) experience and seems naturally allied to intrinsic educational motivation, an eagerness to inquire, a desire to understand, and also to a willingness to suspend judgement…
Descriptors: Psychological Patterns, Learner Engagement, Discovery Learning, Constructivism (Learning)
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