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Showing 1 to 15 of 17 results Save | Export
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Hsin Huang; Gwo-Jen Hwang; Shao-Chen Chang – Interactive Learning Environments, 2023
Facilitating decision making in authentic contexts is an important educational objective of professional training. To enable learners to have more opportunities to practice in authentic contexts under the guidance of instructors, the flipped learning mode of shifting the lectures to be the pre-class activity with the presentation of digital media…
Descriptors: Decision Making, Flipped Classroom, Video Technology, Computer Simulation
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Chien, Chin-Wen – Technology, Pedagogy and Education, 2021
This study used e-notes, focus group interviews and a questionnaire to explore 51 participants' learning from e-notes in three courses in a northwest university in Taiwan. This study presents the following major findings. First, writing and reading e-notes, and providing comments on group members' e-notes, helped these emergent researchers become…
Descriptors: Researchers, Novices, Undergraduate Students, Graduate Students
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Chin-Wen Chien – Journal of Applied Research in Higher Education, 2024
Purpose: Multimodal writing portfolios were introduced and integrated into an undergraduate course and a graduate course in a research-oriented university in northwest Taiwan. This study aims to examine the influence of multimodal writing portfolios of novice researchers' academic writing. Design/methodology/approach: Comparative case studies…
Descriptors: Multimedia Materials, Writing Instruction, Portfolios (Background Materials), Academic Language
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Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
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Yu, Chih-Hung; Wu, Cheng-Chih; Wang, Jye-Shyan; Chen, Hou-Yu; Lin, Yu-Tzu – Educational Technology & Society, 2020
This study proposed a video-based reflective learning approach using motion-tracking sensors to facilitate the learning of tennis skills in a college physical education class by beginning players. The motion-tracking sensors, synchronized with a smartphone video application, were attached to tennis rackets for collecting the students' shot-data.…
Descriptors: Racquet Sports, Physical Education, Video Technology, Reflection
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Wu, Min Lun – International Education Studies, 2018
This qualitative case study reports descriptive findings of digital game-based learning involving 15 Taiwanese middle school students' use of computational thinking skills elicited through programmed activities in a game design workshop. Situated learning theory is utilized as framework to evaluate novice game designers' individual advancement in…
Descriptors: Computation, Thinking Skills, Middle School Students, Educational Games
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Montoneri, Bernard – IAFOR Journal of Education, 2017
A growing number of instructors use information and communications technology (ICT) inside and outside the classroom to teach all kinds of programs, including language courses. In this study, the instructor used a traditional way of teaching (lecturing, text-book, conversation, no technology in the classroom, no social network) during the first…
Descriptors: Social Media, Supplementary Reading Materials, Instructional Materials, Second Language Instruction
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Hsu, Ting-Chia; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Programming concepts are important and challenging to novices who are beginning to study computer programming skills. In addition to the textbook content, students usually learn the concepts of programming from the web; however, it could be difficult for novice learners to effectively derive helpful information from such non-structured open…
Descriptors: Web Sites, Teaching Methods, Computer Science Education, Information Sources
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Lan, Yu-Ju; Kan, Yu-Hsuan; Sung, Yao-Ting; Chang, Kuo-En – Language Learning & Technology, 2016
The aim of this study was to determine the effects of different types of language tasks performed in Second Life (SL) on the oral performance of beginners of Chinese as a Second Language (CSL), focusing on oral accuracy. The 30 CSL beginners who participated in this study were randomly divided into two groups (n = 15 per group), required to…
Descriptors: Oral Language, Second Language Learning, Mandarin Chinese, Accuracy
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Wu, Yun-Wu; Wen, Ming-Hui; Chen, Ching-Ming; Hsu, I-Ting – EURASIA Journal of Mathematics, Science & Technology Education, 2016
"Building information technology" and "cost estimating" are two core skills of construction education. However, in traditional education, students learn these two important subjects in separate courses. This study proposes a blended learning environment which can provide students with support for their face-to-face learning…
Descriptors: Models, Blended Learning, Teaching Methods, Specialists
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Chen, Cheryl Wei-yu; Cheng, Yuh-show – Journal of Pan-Pacific Association of Applied Linguistics, 2014
Framed in the sociocultural theory, this case study was designed to investigate teachers' professional growth as situated in team teaching and the larger teaching context. The participants were one pair of Taiwanese and foreign English teachers who were in their first year of practicing team teaching in an elementary school in Hsinchu City,…
Descriptors: Faculty Development, English (Second Language), Second Language Learning, Second Language Instruction
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Chang, Pei-Fen; Lin, Miao-Chen – Journal of Further and Higher Education, 2015
This study investigates problem-solving difficulties of novices in a classroom setting, using a German instructional tool, the Fischertechnik kit of approximately 400 parts. In order to analyse the students' thinking processes as they solved the problems, verbal protocol analysis (VPA) was used to record the students'' thinking processes and…
Descriptors: Problem Solving, Novices, Student Characteristics, Student Behavior
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Chang, Chih-Kai – Journal of Educational Computing Research, 2014
Scratch, a visual programming language, was used in many studies in computer science education. Most of them reported positive results by integrating Scratch into K-12 computer courses. However, the object-oriented concept, one of the important computational thinking skills, is not represented well in Scratch. Alice, another visual programming…
Descriptors: Foreign Countries, College Freshmen, Information Technology, Computer Science Education
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Webb, Stuart; Chang, Anna C-S. – Canadian Modern Language Review, 2012
Previous research investigating the effects of unassisted and assisted repeated reading has primarily focused on how each approach may contribute to improvement in reading comprehension and fluency. Incidental learning of the form and meaning of unknown or partially known words encountered through assisted and unassisted repeated reading has yet…
Descriptors: Test Construction, Foreign Countries, Reading Comprehension, Novices
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Ko, Chao-Jung – ReCALL, 2012
This study adopts a case study approach to investigate the impacts of synchronous computer-mediated communication (CMC) learning environments on learners' perception of social presence. The participants were twelve French as a foreign language (FFL) beginners in a Taiwanese university. Divided into three groups, they conducted some tasks in three…
Descriptors: Foreign Countries, Video Technology, Computer Mediated Communication, Novices
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