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Neslihan Yondemir Çaliskan; Emine Sendurur – Educational Technology Research and Development, 2025
Based on the assumptions of cognitive load theory, this study aims to utilize the eye movement data collected from multiple experts to scaffold novice graphic designers. The study has two main stages. In the first stage, eye tracking was used to record the eye movements of 7 experts, who covered eight topics explaining how to use Photoshop. The…
Descriptors: Eye Movements, Novices, Expertise, Guidance
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Rosenberg-Kima, Rinat B.; Merrill, M. David; Baylor, Amy L.; Johnson, Tristan E. – Educational Technology Research and Development, 2022
Novice programmers, who have yet to form effective mental models of the domain, often experience high cognitive load, low confidence, and high anxiety, negatively affecting learning and retention rates. These cognitive and affective limitations pose an instructional challenge. This study aimed to investigate the effectiveness of a whole-task…
Descriptors: Computer Science Education, Instructional Effectiveness, Novices, Programming
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Fu, Qian; Zheng, Yafeng; Zhang, Mengyao; Zheng, Lanqin; Zhou, Junyi; Xie, Bochao – Educational Technology Research and Development, 2023
Providing appropriate feedback is important when learning to program. However, it is still unclear how different feedback strategies affect learning outcomes in programming. This study designed four different two-step programming feedback strategies and explored their impact on novice programmers' academic achievement, learning motivations, and…
Descriptors: Feedback (Response), Academic Achievement, Novices, Programming
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Ji Hyun Yu; Liu Dong; Chi-Jia Hsieh; Yuanru Tan; Suzhen Duan; Sunnie Lee Watson – Educational Technology Research and Development, 2025
This study investigates how instructional designers perceive their professional futures and what factors shape their priorities at different career stages. Through the best possible self exercise, we analyzed the professional outlook of 197 instructional design graduate students from a Midwest university, identifying eight main themes:…
Descriptors: Instructional Design, Epistemology, Network Analysis, Role Perception
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Lin, Kuo-Chin; Wei, Chun-Wang; Lai, Chiu-Lin; Cheng, I-Ling; Chen, Nian-Shing – Educational Technology Research and Development, 2021
The aim of this study was to develop a badminton teaching system using the wearable technology for improving badminton teaching and learning. This system can provide the similarity scores automatically by comparing a student's movement and strength while playing badminton with a well-trained expert model. A quasi-experiment was conducted for eight…
Descriptors: Physical Education, Racquet Sports, Measurement Equipment, Instructional Effectiveness
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Mohammadi Zenouzagh, Zohre – Educational Technology Research and Development, 2023
This study investigated student interaction patterns and their co-regulation practices in text-based and multimodal computer mediated collaborative (CMC) writing. To this end, 30 EFL (English as foreign language) participants' online collaborative writing performances were analyzed. The analysis included conversation analysis on the transcription…
Descriptors: Interaction, Behavior Patterns, Computer Uses in Education, Collaborative Writing
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Ding, Seong Lin; Chew, Esyin – Educational Technology Research and Development, 2019
Theoretical claims about the benefits of online feedback suggest it can facilitate language learning. However, despite the calls for new digital literacies on language education, attitudes of educators have not been encouraging. To delve further into this issue, the present study addresses the following research concerns: (1) learners' metaphoric…
Descriptors: Educational Technology, Figurative Language, Feedback (Response), Student Attitudes
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Chiu, Thomas K. F.; Jong, Morris Siu-yung; Mok, Ida A. C. – Educational Technology Research and Development, 2020
Recent research on multimedia learning has considered the integration of cognitive and affective aspects of media processing. The literature suggests that learners' emotions influence the effectiveness of multimedia learning, which is explained by the cognitive-affective theory of learning with media (CATLM). A multimedia design that changes…
Descriptors: Expertise, Novices, Emotional Response, Multimedia Instruction
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Mochizuki, Toshio; Nishimori, Toshihisa; Tsubakimoto, Mio; Oura, Hiroki; Sato, Tomomi; Johansson, Henrik; Nakahara, Jun; Yamauchi, Yuhei – Educational Technology Research and Development, 2019
This paper describes the development of a software program that supports argumentative reading and writing, especially for novice students. The software helps readers create a graphic organizer from the text as a knowledge map while they are reading and use their prior knowledge to build their own opinion as new information while they think about…
Descriptors: Persuasive Discourse, Undergraduate Students, Instructional Materials, Concept Mapping
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Brill, Jennifer M. – Educational Technology Research and Development, 2016
This research investigated peer review as a contemporary instructional pedagogy for fostering the design knowledge, skills, and dispositions of novice Instructional Design and Technology (IDT) professionals. Participants were graduate students enrolled in an introductory instructional design (ID) course. Survey, artifact, and observation data were…
Descriptors: Peer Evaluation, Teaching Methods, Instructional Design, Novices
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Bogard, Treavor; Liu, Min; Chiang, Yueh-hui Vanessa – Educational Technology Research and Development, 2013
This multiple-case study examined how advanced learners solved a complex problem, focusing on how their frequency and application of cognitive processes contributed to differences in performance outcomes, and developing a mental model of a problem. Fifteen graduate students with backgrounds related to the problem context participated in the study.…
Descriptors: Case Studies, Observation, Protocol Analysis, Prior Learning
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Hong, Yi-Chun; Choi, Ikseon – Educational Technology Research and Development, 2011
Design tasks are omnipresent in our everyday lives. Previous research shows that reflective thinking is one of the critical factors in solving design problems. Related research has attempted to capture designers' reflective thinking process. Yet a close inspection of designers' reflective thinking taking place during their design process demands…
Descriptors: Reflection, Models, Problem Solving, Novices
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Gogus, Aytac – Educational Technology Research and Development, 2013
Cognitive scientists investigate mental models (how humans organize and structure knowledge in their minds) so as to understand human understanding of and interactions with the world. Cognitive and mental model research is concerned with internal conceptual systems that are not easily or directly observable. The goal of this research was to…
Descriptors: Computer Assisted Testing, Computer Software Evaluation, College Students, Comparative Analysis
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Hatsidimitris, George; Kalyuga, Slava – Educational Technology Research and Development, 2013
Learning with instructional animations may overstretch limited working memory resources due to intense processing demands associated with transient information. The authors investigated whether explicit instructional advice coupled with a task-specific learner control mechanism (such as a timeline scrollbar) could facilitate the successful…
Descriptors: Animation, Computer Assisted Instruction, Prior Learning, Learner Controlled Instruction