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Pagni, David – School Science and Mathematics, 1988
Presents 12 problems for students to investigate the relationships involving properties of numbers by using BASIC language. (YP)
Descriptors: Computer Assisted Instruction, Mathematics, Mathematics Materials, Mathematics Tests

Landauer, Edwin G. – Two-Year College Mathematics Journal, 1977
A commonly used computer method of pseudo-random number generation is reviewed along with an example of a program that uses this method in one of its subroutines. (MN)
Descriptors: College Mathematics, Computer Programs, Higher Education, Mathematics Education
Zimmermann, Mark – Calculators/Computers Magazine, 1978
Algorithms for generating random numbers are discussed along with disadvantages. A program for a programable calculator is given that overcomes those disadvantages. (MP)
Descriptors: Algorithms, Calculators, Computation, Fractions
Stein, Philip – Creative Computing, 1978
A discussion of computer errors and round-offs is given with the conclusion that attempts to get rid of these almost always result in generating more errors. (MN)
Descriptors: Computer Programs, Computer Science Education, Computers, Higher Education

Kimberling, Clark – Mathematics Teacher, 1985
The progression from simple interest to compound interest leads naturally and quickly to the number e, involving mathematical discovery learning through writing programs. Several programs are given, with suggestions for a teaching sequence. (MNS)
Descriptors: Computer Software, Discovery Learning, Learning Activities, Mathematics Instruction
Barnett, Bruce – Creative Computing, 1979
A computer program in BASIC is presented, with the underlying algorithm explained, for multiplying any two multi-digit numbers and obtaining an exact answer. (MP)
Descriptors: Algorithms, Computer Programs, Computers, Instruction

Gonzales, Michael G. – Computer Education, 1984
Suggests a moving pictorial tool to help teach principles in the bubble sort algorithm. Develops such a tool applied to an unsorted list of numbers and describes a method to derive the run time of the algorithm. The method can be modified to run the times of various other algorithms. (JN)
Descriptors: Algorithms, Classification, College Mathematics, Computer Programs
Classroom Computer Learning, 1984
Provides activities (and program listings) related to a Mendelian genetics experiment, Tetranacci numbers, and Pascal loops. Also suggests using the computer and spreadsheets to plan the production of a school yearbook. (JN)
Descriptors: Computer Science Education, Computer Software, Genetics, Learning Activities

Haigh, William E. – Mathematics Teacher, 1986
Presents an activity, suitable for students in grades 6-12, on generating random numbers. Objectives, equipment needed, list of prerequisite experiences, instructional strategies, and ready-to-copy student worksheets are included. (JN)
Descriptors: Computer Oriented Programs, Elementary School Mathematics, Intermediate Grades, Learning Activities

Bitter, Gary G.; Edwards, Nancy Tanner – Arithmetic Teacher, 1989
Provides two activities. Discusses the use of a computer and a calculator for the activities. Presents BASIC and LOGO program for finding Pythagorean triples. Seven references are listed. (YP)
Descriptors: Calculators, Computation, Computer Uses in Education, Computers