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Sun Kyung Kim; Mihyun Lee; Youngho Lee; Younghye Go; Mi Hyeon Park – Education and Information Technologies, 2025
The development of best strategies for improving learning engagement in the field of mental health nursing education, is a challenge for teachers. Using self-reflection, students are facilitated to actively participate in their own learning process, improving their efforts to understand and perform best practice for patients. This study aimed to…
Descriptors: Mental Health, Nursing Education, Computer Simulation, Undergraduate Students
Yinglin Liu; Rui Li; Yue Diao; Meixue Hou; Hua Yuan; Xiuying Zhang – Education and Information Technologies, 2025
Virtual reality (VR) technology has been widely used in nursing laboratory courses to effectively making up for the shortcomings of traditional teaching. However, challenges such as cell phone addiction, negative emotions, and reduced communication between teachers and students still exist during the application process, which makes it difficult…
Descriptors: Undergraduate Students, Learning Processes, Preferences, Nursing Students
Aysun Bayram; Sule Biyik Bayram; Aysel Özsaban – Education and Information Technologies, 2024
This study aimed to explore nursing students' practice skills learning experiences in online education based on Anderson's Theory and to investigate and interpret these experiences among students. Besides, this study proposes to evaluate the planned online nursing education based on Anderson's theory. With a phenomenological qualitative design,…
Descriptors: Nursing Students, Nursing Education, Drills (Practice), Job Skills
Ayse Arikan Dönmez; Afra Çalik; Kübra Terzi; Sevgisun Kapucu – Education and Information Technologies, 2025
The present pilot study aimed to develop, implement, and evaluate an escape room game for oncologic emergencies. This quasi-experimental pilot study was developed and evaluated by teachers for an oncology nursing course. A total of 76 nursing students ?participated in the study. After completing the game, students were given access to the data…
Descriptors: Puzzles, Educational Games, Undergraduate Students, Nursing Students
Sánchez, Alina de las Mercedes Martínez; Karaksha, Abdullah – Education and Information Technologies, 2023
This article seeks to determine the attitudes of undergraduate nursing students toward e-learning at the (X). A quantitative, non-experimental, descriptive, and exploratory approach was the procedural methodology selected in this study. A suitable sample of sophomore nursing scholars (n = 71) was registered. A total of 58 students returned the…
Descriptors: Nursing Students, Electronic Learning, Student Attitudes, Digital Literacy
Pei-Hsuan Lin; Po-Sen Huang; Ying Geng; Yueh-Min Huang – Education and Information Technologies, 2024
Novice nurses often report a disconnect between textbook knowledge and realworld practice which damages their confidence in providing clinical care to patients. Nursing students indeed encounter numerous challenges in clinical environments such as inadequate resources and a gap between learning theory and clinical practice. To close the…
Descriptors: Nursing Students, Nursing Education, Skill Development, Computer Simulation
Billy Konyani; Pempho Katanga; Felistas Chiundira; Chisomo Mulenga; Patrick Mapulanga – Education and Information Technologies, 2025
This study presents findings from a survey conducted on Malawian undergraduate and graduate nursing students' readiness to use e-learning for instruction. In total, 105 students completed the survey. A structured online Google Forms questionnaire was used for the survey procedure, which was completed online. Data were collected using a…
Descriptors: Foreign Countries, College Students, Nursing Students, Nursing Education
David Conde-Caballero; Carlos A. Castillo-Sarmiento; Inmaculada Ballesteros-Yánez; Borja Rivero-Jiménez; Lorenzo Mariano-Juárez – Education and Information Technologies, 2024
While social media is evolving rapidly, understanding its underlying and persistent features with the potential to support high-quality learning would provide opportunities to enhance competence acquisition and collaborative work in higher education. Moreover, the adoption of tools that students already use in their everyday lives facilitates the…
Descriptors: Social Media, Video Technology, Nursing Education, Educational Quality
Koivisto, Jaana-Maija; Niemi, Hannele; Multisilta, Jari; Eriksson, Elina – Education and Information Technologies, 2017
The growing use of game-based simulation in healthcare education reflects the opportunities afforded to learners by serious games, which simulate real-world situations and enable students to emulate the roles of healthcare professionals in a safe and engaging learning environment. As part of a design-based research project to design, test, and…
Descriptors: Nursing Education, Nursing Students, Experiential Learning, Computer Simulation