ERIC Number: EJ1470399
Record Type: Journal
Publication Date: 2025-May
Pages: 25
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1360-2357
EISSN: EISSN-1573-7608
Available Date: 2024-11-18
Expanding Virtual Reality Simulation with Reflective Learning to Improve Mental Health Nursing Skills of Undergraduate Nursing Students
Sun Kyung Kim1; Mihyun Lee2; Youngho Lee3; Younghye Go2; Mi Hyeon Park4
Education and Information Technologies, v30 n7 p8541-8565 2025
The development of best strategies for improving learning engagement in the field of mental health nursing education, is a challenge for teachers. Using self-reflection, students are facilitated to actively participate in their own learning process, improving their efforts to understand and perform best practice for patients. This study aimed to examine the usability and feasibility of a virtual reality simulation for undergraduate nursing students, incorporating reflective methods to improve communication. Design: This study used a mixed method design. Methods: A pre-post control group design was used for effectiveness evaluation and user feedback was collected using essay questionnaires. A total of 59 participants were recruited from two nursing colleges in Korea. The experimental group was trained for 4-hours using a 'Virtual Patient Immersive Communication Training (VPICT)' environment, in which they faced virtual patients to practice communication strategies. Students were required to exercise reflection, using a virtual 3D hospital environment recording system. Using SPSS version 27, data were analyzed by conducting paired and independent t-tests with statistical significance determined at p < 0.05. Results: The VPICT group showed higher mental health nursing performance when self-evaluated (p = 0.015). After simulation, communication competency scores were increased in both groups. Overall scores for learning immersion and satisfaction were higher in the VPICT group than in the control group, showing a marginally significant difference between the two groups (p = 0.05). The VPICT achieved good usability scores with the highest score in likability (4.67 ± 0.41). Conclusion: The VPICT simulation group demonstrated superior learning immersion and mental health nursing performance. The potential exists therefore, to reinforce mental health nursing simulations and extend VR simulations to be more interactive.
Descriptors: Mental Health, Nursing Education, Computer Simulation, Undergraduate Students, Nursing Students, Interpersonal Communication, Communication Skills, Program Effectiveness, Foreign Countries
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: South Korea
Grant or Contract Numbers: N/A
Author Affiliations: 1Biomedical and Healthcare Research Institute, Mokpo National University, Department of Nursing, Department of Biomedicine, Health & Life Convergence Sciences, BK21 Four, Jeonnam, Korea; 2Daejeon Health University, College of Nursing, Daejeon, South Korea; 3Mokpo National University, Department of Computer Engineering, Jeonnam, Korea; 4Yong-In Art & Science University, Department of Nursing, Yongin-si, Republic of Korea