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Alvin G. Bansil; Erna V. Yabut – Journal of Practical Studies in Education, 2025
Physical manipulatives enhanced knowledge acquisition by engaging learners in hands-on experiences that supported spatial reasoning. These tools allowed learners to see, touch, and manipulate objects, improving their ability to mentally rotate and visualize structures. This study challenged the assumption that most learners are purely visual by…
Descriptors: Grade 7, Skill Development, Spatial Ability, Abstract Reasoning
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Acosta, Diana I.; Haden, Catherine A. – Developmental Psychology, 2023
Providing equitable informal science, technology, engineering, and mathematics (STEM) learning opportunities to young children from diverse backgrounds may be a way to increase access and interest in STEM and can help to address the broader goal of increasing representation. Importantly, these learning experiences must be meaningful and engage…
Descriptors: Hispanic American Students, Engineering, Problem Solving, Object Manipulation
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
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Mary Anne Peabody; Susan Noyes; Mary Anderson – Journal of Occupational Therapy Education, 2022
Reflective practice is considered a highly valued graduate attribute in the field of occupational therapy. Occupational therapy educators influence and shape how students develop into reflective practitioners. Reflective practice requires a set of complex thinking skills that are typically focused on personal experiences and can be broken down…
Descriptors: Occupational Therapy, Graduate Students, College Faculty, Reflection
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Honigsfeld, Andera; Dunn, Rita – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2009
The authors recommend practical techniques and resources for teaching at-risk secondary students, who are often nontraditional learners. The article describes tactual and kinesthetic instructional resources that research has shown are effective for typically performing and at-risk students who do not learn conventionally. (Contains 2 figures.)
Descriptors: Teaching Styles, Secondary School Students, Best Practices, Educational Strategies
Gonzolis, Amy; And Others – Instructor, 1992
Presents new ideas for using buttons, beans, and beads as teaching manipulatives for elementary school children. The ideas include a button scavenger hunt, a button count, a cup puppet bean game, a numbers guessing game with beans in jars, and a bead stringing activity. (SM)
Descriptors: Class Activities, Experiential Learning, Kindergarten, Manipulative Materials
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Baroody, Arthur J. – Arithmetic Teacher, 1989
Use of manipulatives is neither a sufficient nor a necessary condition for meaningful learning. Provides some incidents in support of the argument. Lists 14 references. (YP)
Descriptors: Elementary Education, Elementary School Mathematics, Experiential Learning, Learning Processes
Hartshorn, Robert; Boren, Sue – 1990
This ERIC digest examines recent research about the use of manipulatives to teach mathematics. "Manipulatives" refers to objects that can be touched and moved by students to introduce or reinforce a mathematical concept. The digest also speculates on some of the challenges affecting future use of manipulatives. Since the 19th century,…
Descriptors: Abstract Reasoning, Elementary Secondary Education, Experiential Learning, Information Sources
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Reed, Stephen K. – Educational Psychology Review, 2005
The Animation Tutor[TM] is a curriculum project that uses software to supplement instruction in courses such as intermediate algebra. Its purpose is to ground mathematical reasoning in concrete experiences through the use of interactive animation and the virtual manipulation of objects. This article summarizes how the project has progressed from…
Descriptors: Research Projects, Research and Development, Theory Practice Relationship, Animation