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Quan, Gina M.; Gupta, Ayush – Journal of Engineering Education, 2020
Background: Tinkering, an ad hoc approach to solving a problem, involves manipulating objects to characterize and build knowledge about a particular system in an exploratory way, often with the goal of getting some product/idea to produce desired behavior. Tinkering contrasts more deliberate activity toward understanding how a phenomenon works.…
Descriptors: Design, Problem Solving, Object Manipulation, Productivity
Melvin Chung, Hsien Liang; Cheah, Whye Lian; Hazmi, Helmy – Early Child Development and Care, 2021
Fundamental motor skill development is crucial in preventing preschool children from early adoption of obesogenic lifestyles. This study aims to determine the motor skill level in preschool children and its gender differences in rural of Sarawak. This was a cross sectional study with a total of 153 children from 9 kindergartens. Children in this…
Descriptors: Psychomotor Skills, Preschool Children, Rural Areas, Foreign Countries
Breyel, Sabine; Pauen, Sabina – Journal of Cognition and Development, 2023
The current study examined children's spontaneous private speech during the vertical and the horizontal Tube Task to shed light on the cognitive, motivational, and emotional processes underlying tool innovation. Tool innovation is defined as solving a novel problem by using or modifying objects in a new and useful way without prior instructions.…
Descriptors: Preschool Children, Problem Solving, Cognitive Processes, Emotional Response
Shuwairi, Sarah Margaret – Infant and Child Development, 2019
Previous research yielded conflicting reports as to whether infants grasped at both depicted and real objects, which led to questions about the nature of their conceptual understanding of objects represented in pictures. This study set out to further clarify whether infants actually grasp at pictured objects compared to real objects and other flat…
Descriptors: Object Manipulation, Infants, Recognition (Psychology), Tactual Perception
Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
Chenmu Xie; Yiyu Ouyang – Cogent Education, 2024
Online learning has become a daily mode of modern education, and its effect on learning outcomes has also been widely discussed. Engagement, satisfaction and academic performance are often used to measure learning outcomes, while factors such as physical motorization, information presentation and embodied learning experiences are often used to…
Descriptors: Foreign Countries, College Students, Electronic Learning, Distance Education
Soares, Julia S.; Storm, Benjamin C. – Applied Cognitive Psychology, 2020
Fidget spinners have experienced a rapid rise in popularity, at least partially because they are marketed as attentional aides with the potential to enhance student learning. In the current study, college-aged students watched educational videos while either using a fidget spinner or not. Using a fidget spinner was associated with increased…
Descriptors: Object Manipulation, College Students, Video Technology, Attention
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Nievergelt, Verena Huber – Design and Technology Education, 2020
This article discusses a case study combining the qualitative analysis of documents and videofootage. The data was collected during a short collaborative task within an ideation phase with 9-10 year old pupils customizing a store-bought t-shirt. The combination of video and document analysis allows tracing back the emergence of some of the kernel…
Descriptors: Design, Elementary School Students, Cooperative Learning, Dialogs (Language)
Suarez-Rivera, Catalina; Linn, Emily; Tamis-LeMonda, Catherine S. – Language Learning, 2022
Infants build knowledge by acting on the world. We conducted an ecologically grounded test of an embodied learning hypothesis: that infants' active engagement with objects in the home environment elicits caregiver naming and cascades to learning object names. Our home-based study extends laboratory-based theories to identify real-world processes…
Descriptors: Infants, Video Technology, Family Environment, Parent Child Relationship
Lynott, Francis J., III; Westerlin, Sara A.; Bittner, Gina L.; Mollenkopf, Dawn L. – Educational Research: Theory and Practice, 2022
Applying the fundamentals of motor skill development for children in the classroom setting can prove beneficial for both student and teacher. Herein, the authors will focus on what motor development is, how this manifests itself in young learners, the concept of the nonlinear pedagogy design principles, and the importance of the movement as it…
Descriptors: Motor Development, Instructional Design, Elementary School Students, Educational Principles
Lukas Schmitt; Anke Weber; Dominik Weber; Miriam Leuchter – Early Education and Development, 2024
"Research Findings:" Promoting children's science knowledge by adequate measures such as guided or free play is a cardinal goal of preschool. However, there is considerable variability in preschool teachers' instructional quality in block play, which might be associated with children's domain-specific science skills but also their…
Descriptors: Foreign Countries, Preschool Children, Preschool Curriculum, Preschool Education
Nathan Gavigan; Sarahjane Belton; Una Britton; Shane Dalton; Johann Issartel – European Physical Education Review, 2024
Although there is a plethora of tools available to assess children's movement competence (MC), the literature suggests that many have significant limitations (e.g. not being practical for use in many 'real-world' settings). The FMS[superscript 2] assessment tool has recently been developed as a targeted solution to many of the existing barriers…
Descriptors: Test Validity, Test Format, Children, Evaluation
Manrique, Héctor M.; Hernández-Gálvez, Yurena; Hernández-Cabrera, Juan; Álvarez, Carlos J. – Journal for the Study of Education and Development, 2022
Fifty-one 23-to-55-month-old-infants faced two apparatuses that required the use of a rigid (box apparatus) or flexible (hose apparatus) stick-like tool to retrieve a toy stuck inside. Before attempting the extraction, however, they had to pick the only one tool (of three) on display that had the appropriate rigidity/flexibility to be effective.…
Descriptors: Infants, Comparative Analysis, Object Manipulation, Toys
Pedrett, Salome; Kaspar, Lea; Frick, Andrea – Developmental Psychology, 2020
Toddlers' understanding of object rotation was investigated using a multimethod approach. Participants were 44 toddlers between 22 and 38 months of age. In an eye-tracking task, they observed a shape that rotated and disappeared briefly behind an occluder. In an object-fitting task, they rotated wooden blocks and fit them through apertures.…
Descriptors: Toddlers, Eye Movements, Age Differences, Object Manipulation