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Showing 1 to 15 of 26 results Save | Export
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Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning
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Baldinger, Erin E. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
The Common Core Standards require students to learn content and mathematical practices, and so teachers must have content knowledge and be able to engage in practices themselves. This raises the question of how novice teachers learn to engage in mathematical practices. I investigate pre-service secondary teacher learning of mathematical practices…
Descriptors: Common Core State Standards, Mathematics Instruction, Pedagogical Content Knowledge, Preservice Teachers
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Bergeson, Kristi; Rosheim, Kay – International Journal of Education in Mathematics, Science and Technology, 2018
This study explored 6th grade students reading of science text on the iPad to better understand how students with varying strengths of comprehending text and current academic abilities interpret text on their iPads. Our study sample compared three students with strong reading scores based on informal reading inventories, standardized tests, and…
Descriptors: Elementary School Students, Grade 6, Technology Uses in Education, Handheld Devices
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Bogard, Treavor; Liu, Min; Chiang, Yueh-hui Vanessa – Educational Technology Research and Development, 2013
This multiple-case study examined how advanced learners solved a complex problem, focusing on how their frequency and application of cognitive processes contributed to differences in performance outcomes, and developing a mental model of a problem. Fifteen graduate students with backgrounds related to the problem context participated in the study.…
Descriptors: Case Studies, Observation, Protocol Analysis, Prior Learning
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Smith, Shaunna – Interdisciplinary Journal of Problem-based Learning, 2018
In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing,…
Descriptors: Elementary School Students, Visualization, Spatial Ability, Visual Literacy
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Wickstrom, Megan H. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2015
This article is a report on the findings of three case studies that focused on elementary teachers' in-the-moment noticing across a month of instruction. Extending Jacobs and her colleagues' framework (Jacobs, Lamb, and Philipp, 2010), this articles categorizes the mediums (i.e., written accounts, verbal interactions, physical strategies) by which…
Descriptors: Case Studies, Mathematics Instruction, Elementary School Teachers, Mathematical Logic
Ibrahim, Karim Hesham Shaker – ProQuest LLC, 2016
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the…
Descriptors: Semitic Languages, Second Language Learning, Management Development, Video Games
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Vahrenhold, Jan; Paul, Wolfgang – Computer Science Education, 2014
We report on the development, validation, and implementation of a collection of test items designed to detect misconceptions related to first-year computer science courses. To this end, we reworked the development scheme proposed by Almstrum et al. ("SIGCSE Bulletin" 38(4):132-145, 2006) to include students' artifacts and to…
Descriptors: Computer Science Education, Introductory Courses, Test Items, Evaluation Methods
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Bauml, Michelle – Journal of Research in Childhood Education, 2015
Considerable research suggests that standardizing curricular materials can undermine teachers' ability to facilitate learning. Nonetheless, U.S. school districts' curriculum guides have become increasingly standardized, with teachers being required to follow predetermined pacing calendars indicating which standards to teach during specific months,…
Descriptors: Mathematics Instruction, Science Instruction, Beginning Teachers, Elementary School Teachers
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Gillenwater, Cary – Journal of Ethnographic & Qualitative Research, 2014
This phenomenological case study attempts to understand the phenomenon of intertextuality of traditional novels and graphic novels, and how it may or may not contribute to transference of one mode of literacy to another. The study's sample was seven Grade 12 Advanced Placement English/language arts students and their teacher. I conducted my…
Descriptors: Phenomenology, Case Studies, Advanced Placement Programs, Grade 12
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Chang, Pei-Fen; Lin, Miao-Chen – Journal of Further and Higher Education, 2015
This study investigates problem-solving difficulties of novices in a classroom setting, using a German instructional tool, the Fischertechnik kit of approximately 400 parts. In order to analyse the students' thinking processes as they solved the problems, verbal protocol analysis (VPA) was used to record the students'' thinking processes and…
Descriptors: Problem Solving, Novices, Student Characteristics, Student Behavior
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Rosenfeld Halverson, Erica; Lowenhaupt, Rebecca; Kalaitzidis, T. J. – Journal of Technology and Teacher Education, 2015
This article examines how arts-based informal learning spaces engage young people at the intersection of creativity and technology. We conducted case studies of four youth media arts organizations to understand how teaching is defined and realized in these contexts. We find that teaching is a distributed act that sits at the intersection of…
Descriptors: Creative Activities, Creative Development, Art Education, Creativity
Beeson, Melissa Walker – ProQuest LLC, 2013
The purpose of this qualitative study was to examine the decisions three teachers made to integrate technology in technology-rich elementary classrooms. An additional purpose of this study was to understand how the teachers' beliefs about technology and their knowledge of content, pedagogy, technology, and learners influenced the decisions…
Descriptors: Teacher Attitudes, Technology Integration, Educational Planning, Lesson Plans
Barnard, Roger, Ed.; Burns, Anne, Ed. – Multilingual Matters, 2012
This book presents a novel approach to discussing how to research language teacher cognition and practice. An introductory chapter by the editors and an overview of the research field by Simon Borg precede eight case studies written by new researchers, each of which focuses on one approach to collecting data. These approaches range from…
Descriptors: Language Teachers, Cognitive Processes, Educational Practices, Second Language Instruction
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Kindle, Karen J. – Reading Improvement, 2013
Shared reading is a common practice in preschool classrooms and is purported to develop oral language, print concepts, and listening comprehension. The actual practice of reading aloud differed greatly among observed classrooms resulting in variations in potential positive effects. This study examines the potential effects of professional…
Descriptors: Preschool Teachers, Kindergarten, Faculty Development, Interaction
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