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Hung, Aaron Chia Yuan – E-Learning and Digital Media, 2016
The paper uses actor-network theory (ANT) to analyze the sociotechnical networks of three groups of adolescents who played online games in different physical and social contexts. These include: an internet cafĂ©, which allowed the players to be co-present; a personal laptop, which gave the player more control over how he played; and at home through…
Descriptors: Networks, Adolescents, Social Theories, Video Games
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Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
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Bebell, Damian; Kay, Rachel – Journal of Technology, Learning, and Assessment, 2010
This paper examines the educational impacts of the Berkshire Wireless Learning Initiative (BWLI), a pilot program that provided 1:1 technology access to all students and teachers across five public and private middle schools in western Massachusetts. Using a pre/post comparative study design, the current study explores a wide range of program…
Descriptors: Research Design, Middle Schools, Pilot Projects, Research Methodology