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Marsh, Kathryn; Dieckmann, Samantha – Education 3-13, 2017
In recent decades, researchers from the fields of music education, ethnomusicology, folklore and sociology have developed an increasing interest in children's musical play traditions and the ways in which children teach and learn, perform, create and transform playground games and songs. Such repertoire is drawn both from oral traditions and from…
Descriptors: Foreign Countries, Singing, Play, Games
Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Scott, Fiona – Early Years: An International Journal of Research and Development, 2016
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children's use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A…
Descriptors: Foreign Countries, Preschool Children, Play, Creativity
Gerdin, Göran – Asia-Pacific Journal of Health, Sport and Physical Education, 2016
Gard [(2008). "When a Boy's Gotta Dance: New Masculinities, Old Pleasures." "Sport, Education and Society," 13(2), 181-193], Booth [(2009). "Politics and Pleasure: The Philosophy of Physical Education Revisited." "Quest," 61(2), 133-153] and Pringle [(2010). "Finding Pleasure in Physical Education: A…
Descriptors: Males, Games, Physical Education, Masculinity
Danish, Joshua A. – Journal of the Learning Sciences, 2014
This article reports on a study in which activity theory was used to design, implement, and analyze a 10-week curriculum unit about how honeybees collect nectar with a particular focus on complex systems concepts. Students (n = 42) in a multi-year kindergarten and 1st-grade classroom participated in this study as part of their 10 regular classroom…
Descriptors: Social Theories, Science Curriculum, Entomology, Kindergarten
Kai, Shiming; Paquette, Luc; Baker, Ryan S.; Bosch, Nigel; D'Mello, Sidney; Ocumpaugh, Jaclyn; Shute, Valerie; Ventura, Matthew – International Educational Data Mining Society, 2015
Increased attention to the relationships between affect and learning has led to the development of machine-learned models that are able to identify students' affective states in computerized learning environments. Data for these affect detectors have been collected from multiple modalities including physical sensors, dialogue logs, and logs of…
Descriptors: Video Technology, Interaction, Physics, Affective Behavior
Nursyahidah, Farida; Putri, Ratu Ilma Indra; Somakim – Indonesian Mathematical Society Journal on Mathematics Education, 2013
This research aim is to know the students' understanding in adding number up to 20 using traditional game of dakocan and to acquire learning trajectory of adding number up to 20 using traditional game of dakocan for the first grade of primary school. This research used methodology of design research that consists of three phases, there are…
Descriptors: Mathematics Instruction, Foreign Countries, Grade 1, Elementary School Mathematics
Wang, Jianyu; Liu, Wenhao – ICHPER-SD Journal of Research, 2012
The study examined changes in badminton game play across developmental skill levels among high school students in a physical education setting. Videotapes of badminton game play of 80 students (40 boys and 40 girls) in the four developmental skill levels (each skill level had 10 boys and 10 girls) were randomly selected from a database associated…
Descriptors: Females, Physical Education, High School Students, Video Technology
Hung, Hui-Chun; Young, Shelley Shwu-Ching; Lin, Chiu-Pin – Technology, Pedagogy and Education, 2015
How to close the achievement gap in the classroom so that no student is left behind becomes one of the most important issues nowadays. This study aims to construct a collaborative and competitive game-based learning environment to improve English proficiencies and reduce the achievement gap for disadvantaged students. The Wireless Crossword…
Descriptors: Foreign Countries, Achievement Gap, Cooperative Learning, Competition
Roberts, Simon; Fairclough, Stuart – European Physical Education Review, 2012
The primary purpose of this study was to develop and validate a System for Observing the Teaching of Games in Physical Education (SOTG-PE). Primary pilot testing of the SOTG-PE was conducted in a large, selective, all-boys secondary school in the north-west of England. Two hundred and eighty three pupils aged 11-16 volunteered as participants for…
Descriptors: Expertise, Physical Education, Observation, Testing
Baines, AnnMarie Darrow – ProQuest LLC, 2011
Disability labels and other social categories in school arise out of an educational system which attributes learning problems, perceived weaknesses, and academic failure to individual students. Instead, this dissertation investigates how learning problems are produced and reinforced through cultural practices. Through a two-year, cross-context…
Descriptors: Ethnography, Student Experience, Learning Disabilities, Social Reinforcement