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Huang, Chi-Tai; Chiang, Chung-Hsin; Hung, Chao-Yi – Autism: The International Journal of Research and Practice, 2017
Many studies have shown that children with autism spectrum disorder have some understanding of intentions behind others' goal-directed actions on objects. It is not clear whether they understand intentions at a high level of abstraction reliant on the context in which the actions occur. This study tested their understanding of others' prior…
Descriptors: Autism, Pervasive Developmental Disorders, Young Children, Imitation
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Bagiati, Aikaterini; Evangelou, Demetra – European Early Childhood Education Research Journal, 2016
Children's free play naturally enhances skills of observation, communication, experimentation, as well as development of rationale and construction skills. These domains, while synthesised, can lead to the development of certain process models regarding the way constructions could be designed, built and improved. The Design Process model…
Descriptors: Preschool Children, Play, Toys, Construction (Process)
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Creech, Andrea; Hallam, Susan – London Review of Education, 2015
The principal aim of this paper is to address the question of whether and how professional practice within an informal teaching and learning context (music) may be understood through a critical-geragogy lens. Secondly, we consider whether critical geragogy has relevance to and potential applications for enhancing practice among facilitators of…
Descriptors: Older Adults, Music Education, Community Programs, Facilitators (Individuals)
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Çakiroglu, Ünal; Öztürk, Mücahit – Educational Technology & Society, 2017
This study intended to explore the development of self-regulation in a flipped classroom setting. Problem based learning activities were carried out in flipped classrooms to promote self-regulation. A total of 30 undergraduate students from Mechatronic department participated in the study. Self-regulation skills were discussed through students'…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
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Hastie, Peter; Sinelnikov, Oleg; Wallhead, Tristan; Layne, Todd – European Physical Education Review, 2014
The purpose of the study was to implement a Sport Education season designed to be mastery-involving and examine the degree of congruence between the objective measure of the presented climate with the students' perceptions of the saliency of this motivational climate. Twenty-one male high school students (mean age of 15.9 years) and one expert…
Descriptors: Physical Education, Mastery Learning, Objective Tests, Video Technology
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Turati, Chiara; Natale, Elena; Bolognini, Nadia; Senna, Irene; Picozzi, Marta; Longhi, Elena; Cassia, Viola Macchi – Developmental Science, 2013
In primates and adult humans direct understanding of others' action is provided by mirror mechanisms matching action observation and action execution (e.g. Casile, Caggiano & Ferrari, 2011). Despite the growing body of evidence detailing the existence of these mechanisms in the adult human brain, their origins and early development are…
Descriptors: Infants, Brain Hemisphere Functions, Diagnostic Tests, Motor Reactions
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Kelly, John R.; Shogren, Karrie A. – Journal of Emotional and Behavioral Disorders, 2014
A multiple baseline across participants design was used to examine the functional relation between the "Self-Determined Learning Model of Instruction" (SDLMI) intervention and the on- and off-task behaviors of high school students with emotional and behavioral disorders (EBD). The results showed that all four students significantly…
Descriptors: Self Determination, Intervention, High School Students, Emotional Disturbances
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Bruce, Susan M.; Zatta, Mary C.; Gavin, Mary; Stelzer, Sharon – Journal of Visual Impairment & Blindness, 2016
Introduction: Deafblindness limits access to social cues and social feedback, thus restricting the development of social skills. Many children with CHARGE syndrome, a leading cause of deafblindness, experience challenges with emotional self-regulation and anxiety that may interfere with socialization. Learning about self-determination skills such…
Descriptors: Socialization, Self Determination, Deaf Blind, Interpersonal Competence
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Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
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Chung, Huy Q.; van Es, Elizabeth A. – Teachers and Teaching: Theory and Practice, 2014
Learning to systematically analyze the relationship between teaching and student learning is an important but difficult skill to engender in teachers. In this study, we examine how pre-service teachers who were introduced to a framework for analyzing teaching in a video-based teacher education course drew on this tool to analyze their own practice…
Descriptors: Preservice Teachers, Video Technology, Academic Achievement, Teacher Effectiveness
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Wright, Margaret R.; Ellis, David N.; Baxter, Abigail – Journal of Research in Childhood Education, 2012
This study investigated a video-based self-evaluation package focused on Head Start teachers' use of praise. Fifty-one Head Start teachers were randomly assigned to one of three groups: immediate self-evaluation, delayed self-evaluation, or a control. The dependent measures were frequency of general and specific praise statements. The independent…
Descriptors: Video Technology, Feedback (Response), Experimental Groups, Control Groups
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Arthanat, Sajay; Curtin, Christine; Knotak, David – Assistive Technology, 2013
This study examined the use of the Apple iPad for learning by children with developmental disabilities (DD), including those on the autism spectrum. A single case design was used to record the participation of four students with DD when taught with their standard computer at baseline, followed by the introduction of the iPad. A six-component…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Developmental Disabilities
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Zaleski, Diana Janet – Mid-Western Educational Researcher, 2010
Adolescents' cognition is influenced by a dynamic educational environment. Studies examining the influence of schools, classrooms, and teachers often overlook the momentary variation found in these environments and the effect this variation has on student cognition. Using an achievement goal theory framework, this study examined the momentary…
Descriptors: Schemata (Cognition), Goal Orientation, High School Students, Science Instruction