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Lin, Hao-Chiang Koong; Su, Sheng-Hsiung; Chao, Ching-Ju; Hsieh, Cheng-Yen; Tsai, Shang-Chin – Educational Technology & Society, 2016
This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and prototype assessment and final assessment were adopted to assess the interface and usability of the system.…
Descriptors: Distance Education, Intelligent Tutoring Systems, Affective Behavior, Usability
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Muller, Irene; Tempelhoff, Johann – International Journal of Sustainability in Higher Education, 2016
Purpose: This paper aims to outline the benefits of using resilience assessment instead of command and control mechanisms to evaluate sustainable campus environments. Design/Methodology/Approach: An exploratory mixed-method design was followed for the purposes of the project. During the first qualitative phase, a historical timeline of the focal…
Descriptors: Foreign Countries, Sustainability, Campuses, Mixed Methods Research
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Kim, Heesung; Ke, Fengfeng – Journal of Educational Computing Research, 2016
The pedagogical and design considerations for the use of a virtual reality (VR) learning environment are important for prospective and current teachers. However, empirical research investigating how preservice teachers interact with transformative content representation, facilitation, and learning activities in a VR educational simulation is still…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Student Experience
Chang, Chiung-sui; Huang, Ya-Ping – International Association for Development of the Information Society, 2013
To ensure the quality of digital simulation game, we utilized the usability evaluation heuristic in the design and development processes of e-café operational management game-based learning material for students. The application of usability evaluations during this study is described. Additionally, participant selection, data collection and…
Descriptors: Usability, Computer Simulation, Computer Games, Heuristics
Clark, Tammy Lynn – ProQuest LLC, 2012
Historical thinking is an integral part of understanding and doing history, as well as a good example of the kind of critical thinking necessary in today's society. This study, conducted in two phases, investigated ways in which students are brought to this higher level of thinking in the social studies classroom. Data collection occurred…
Descriptors: History Instruction, Epistemology, Critical Thinking, Middle School Students