NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Test of Early Language…1
What Works Clearinghouse Rating
Showing 1 to 15 of 29 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Leah F. Rosenbaum – Educational Technology Research and Development, 2024
Research on the educational value of play tends to focus on active players, especially when evaluating novel interaction technologies. However, a long history of scholarship underscores observing communal practice as a primary means of enculturation and learning. This paper demonstrates learning opportunities available within a range of…
Descriptors: Play, Game Based Learning, Educational Games, Geometry
Peer reviewed Peer reviewed
Direct linkDirect link
Seray Olcay; Elif Karabulut; Dincer Saral – International Journal of Developmental Disabilities, 2024
Telehealth is a broad term that describes the use of communication technologies to deliver diagnoses and educational services. Recent guidelines for practicing telehealth indicate that interventions directly delivered to individuals with autism spectrum disorder (ASD) via telehealth may be appropriate and effective. However, as few studies have…
Descriptors: Telecommunications, Educational Technology, Intervention, Autism Spectrum Disorders
Peer reviewed Peer reviewed
Direct linkDirect link
Thacker, Anna; Ho, Jennifer; Khawaja, Arsalan; Katz, Larry – Journal of Teaching in Physical Education, 2022
Purpose: Through video analysis, this paper explores the impact that order of performance has on middle school students' performance of fundamental movement skills within a peer-to-peer learning model. Order of performance refers to the order in which a student performed a skill while paired up with a peer. Method: Using a mobile application, Move…
Descriptors: Middle School Students, Motion, Skill Development, Physical Education
Peer reviewed Peer reviewed
Direct linkDirect link
Borracci, Giuliana; Gauthier, Erica; Jennings, Jay; Sale, Kyle; Muldner, Kasia – Journal of Educational Computing Research, 2020
We investigated the impact of assistance on learning and affect during problem-solving activities with a computer tutor we built using the Cognitive Tutor Authoring Tools framework. The tutor delivered its primary form of assistance in the form of worked-out examples. We manipulated the level of assistance the examples in the tutor provided, by…
Descriptors: Intelligent Tutoring Systems, Mathematics Instruction, Mathematics Education, Algebra
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cattik, Melih; Odluyurt, Serhat – Turkish Online Journal of Educational Technology - TOJET, 2017
The objective of this study was to teach digital gaming skills to children with autism spectrum disorder (ASD) using a SMART board with a graduated guidance teaching method in a small-group instructional format, to determine the participants' levels of learning by observation, and to determine the views of their families on the conducted…
Descriptors: Video Games, Autism, Pervasive Developmental Disorders, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Horton, Jessica; Hagevik, Rita; Adkinson, Bennett; Parmly, Jilynn – Science and Children, 2013
Technology can be both a blessing and a curse in the classroom. Although technology can provide greater access to information and increase student engagement, if screen time replaces time spent outside, then students stand to lose awareness and connectivity to the surrounding natural environment. This article describes how Google Earth can foster…
Descriptors: Science Instruction, Educational Technology, Web Sites, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Williamson, Robert L.; Casey, Laura B.; Robertson, Janna Siegel; Buggey, Tom – Assistive Technology, 2013
Given the recent interest in the use of video self-modeling (VSM) to provide instruction within iPod apps and other pieces of handheld mobile assistive technologies, investigating appropriate prerequisite skills for effective use of this intervention is particularly timely and relevant. To provide additional information regarding the efficacy of…
Descriptors: Assistive Technology, Prerequisites, Intervention, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Fitzsimons, Sabrina – Ethnography and Education, 2013
This article provides an account of my experience of immersion as a third-level teacher into the three-dimensional multi-user virtual world Second Life for research purposes. An ethnographic methodology was employed. Three stages in this journey are identified: separation, transition and transformation. In presenting this journey of immersion, it…
Descriptors: Ethnography, Computer Simulation, Virtual Classrooms, Educational Research
Peer reviewed Peer reviewed
Direct linkDirect link
DeGroot, Jocelyn M.; Young, Valerie J.; VanSlette, Sarah H. – Communication Education, 2015
This study investigates college student perceptions of instructor credibility based on the content of an instructor's Twitterfeed and student beliefs about Twitter as a communication tool. Quantitative and qualitative methods were utilized to explore the effects of three manipulated Twitter feeds (e.g., tweeting social topics, professional topics,…
Descriptors: Credibility, Teacher Effectiveness, Teacher Behavior, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Instructional Science: An International Journal of the Learning Sciences, 2010
Animated models explicating how a problem is solved and why a particular method is chosen are expected to be effective learning tools for novices, especially when abstract cognitive processes or concepts are involved. Cognitive load theory was used to investigate how learners could be stimulated to engage in genuine learning activities. It was…
Descriptors: Observational Learning, Cognitive Processes, Teaching Methods, Difficulty Level
Peer reviewed Peer reviewed
Direct linkDirect link
Mechling, Linda C.; Gast, David L.; Thompson, Kimberly L. – Journal of Special Education Technology, 2009
This study compared the effectiveness of SMART Board, interactive whiteboard technology and traditional flash cards in teaching reading in a small-group instructional arrangement. Three students with moderate intellectual disabilities were taught to read grocery store aisle marker words under each condition. Observational learning (students…
Descriptors: Reading, Moderate Mental Retardation, Sight Vocabulary, Observational Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Rummel, Nikol; Spada, Hans; Hauser, Sabine – International Journal of Computer-Supported Collaborative Learning, 2009
In an earlier study, we had tested if observing a collaboration model, or alternatively, following a collaboration script could improve students' subsequent collaboration in a computer-mediated setting and promote their knowledge of good collaboration. Both model and script showed positive effects. The current study was designed to further probe…
Descriptors: Scripts, Cooperation, Models, Evaluation Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Doughty, Sally; Francksen, Kerry; Huxley, Michael; Leach, Martin – Research in Dance Education, 2008
A team of researchers at De Montfort University's Centre for Excellence in Performance Arts has explored uses of technology in dance education. The wider context of dance and technology pedagogy includes research into dance, technologies, learning and teaching and the relationships between teaching and research. The paper addresses all of these…
Descriptors: Creativity, Dance Education, Educational Technology, Dance
Lewis, Melissa L. – ProQuest LLC, 2009
Two theories guide two very different ideas about learning. Social cognitive theory (Bandura, 1977, 1989) places the greater emphasis on observational learning, or learning by watching a model produce a behavior before doing it oneself. Other researchers purport that experiential learning, or learning by doing, results in stronger learning (Kolb,…
Descriptors: Video Games, Self Efficacy, Observational Learning, Identification
Peer reviewed Peer reviewed
Direct linkDirect link
Kong, Siu Cheung; Yeung, Yau Yuen; Wu, Xian Qiu – Computers & Education, 2009
In order to facilitate senior primary school students in Hong Kong to engage in learning by observation of the phenomena related to electrical circuits, a design of a specific courseware system, of which the interactive human-machine interface was created with the use of an open-source software called the LabVNC, for conducting online…
Descriptors: Observational Learning, Foreign Countries, Teaching Methods, Elementary School Students
Previous Page | Next Page ยป
Pages: 1  |  2