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Kier, Cheryl A. – Journal of Academic Ethics, 2019
This project assesses the ability of a game tutorial, "Goblin Threat" to increase university students' ability to recognize plagiarized passages. The game tutorial covers information about how to cite properly, types and consequences of plagiarism, and the differences between paraphrasing and plagiarism. The game involves finding and…
Descriptors: Plagiarism, Intervention, Game Based Learning, Online Courses
Mason, Robin; Weller, Martin – Ed at a Distance, 2001
Discusses results of an evaluation of a Web-based course at the United Kingdom's Open University relating to student satisfaction. Considers skills versus academic content, previous computing experience, interaction through computer conferencing, online group work, online tutoring, lack of time, and course revision; and compares results with three…
Descriptors: Comparative Analysis, Evaluation Methods, Foreign Countries, Group Dynamics

McQueen, Tena F.; Fleck, Robert A., Jr. – T.H.E. Journal, 1999
Describes three technology-based alternative approaches to traditional classroom instruction that have been tried at Columbus State University (Georgia) to meet the needs of nontraditional part-time students: vendor-developed courses delivered via the internet; vendor-developed tutorials and tests on CD-ROM; and instructor-developed and…
Descriptors: Computer Assisted Instruction, Computer Assisted Testing, Educational Assessment, Higher Education