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Barbara Hall; Tasha Whye – Journal of Interactive Learning Research, 2023
Intersubjectivity is the representation of knowledge construction achieved through a synergistic progression from individual contributions to sequences of interdependent contributions. Repair is a conversational strategy that consists of sequences of interaction contributing to the development of intersubjectivity thereby establishing mutual…
Descriptors: Asynchronous Communication, Online Courses, Discussion (Teaching Technique), Computer Mediated Communication
Kyei-Blankson, Lydia; Ntuli, Esther; Donnelly, Heather – Journal of Interactive Learning Research, 2019
With the growing trends in favor of online course offerings in higher education, it is important that researchers continue to focus on investigating the components vital to effectiveness. Using a survey design, the elements of interaction and presence, and their relationship and influence on student learning in an online course is examined in the…
Descriptors: Online Courses, Interaction, Higher Education, Student Attitudes
Anderson, Gina; Tredway, Catherine; Calice, Corrince – Journal of Interactive Learning Research, 2015
Given the wide range of options for students to further their education online, it is important to determine what factors impact overall student perceptions of online course quality. Specifically, the study validates the reliability of Merrill's (2012) First Principles of Instruction as factors that impact students' perceptions of online course…
Descriptors: Longitudinal Studies, Nursing Students, Online Courses, Student Attitudes
Verpoorten, Dominique; Westera, Wim; Specht, Marcus – Journal of Interactive Learning Research, 2011
This paper provides a theoretical framework for "reflection amplifiers" that are used in online courses. Such reflection amplifiers are intervention techniques that aim at provoking reflective practices in learning, in order to enhance the quality and effectiveness of learning and promote meta-cognition. A literature survey identified a sample of…
Descriptors: Intervention, Educational Objectives, Educational Practices, Classification
Doering, Aaron; Scharber, Cassandra; Riedel, Eric; Miller, Charles – Journal of Interactive Learning Research, 2010
Adventure learning (AL) provides learners with opportunities to explore real-world issues through authentic learning experiences within collaborative online learning environments. This paper reports on an AL program, designed using Keller's ARCS motivational model of instructional design, which encompassed more than 3 million learners worldwide.…
Descriptors: Adventure Education, Student Motivation, Teacher Characteristics, Interdisciplinary Approach
Manning, Flori H.; Lawless, Kimberly A. – Journal of Interactive Learning Research, 2011
The present study examined students' first impressions of different aesthetic treatments for the same web-based lesson about the experiences of British soldiers during World War I as expressed through examples of trench poetry. Holding site content and functionality constant, the interface design's visual presentation was manipulated along two…
Descriptors: Electronic Learning, Online Courses, Web Sites, Internet

Torras, Eulalia; Barbera, Elena – Journal of Interactive Learning Research, 2010
Written environments in online learning enable professional discourse to be analysed in depth and provide greater knowledge for improving learning and for planning and delivering courses aimed at professional development. Until now, research into professional discourse has highlighted the importance of interaction in the development of…
Descriptors: Persuasive Discourse, Educational Psychology, Psychologists, Interaction
Kim, Kyong-Jee – Journal of Interactive Learning Research, 2009
Learner motivation is a key to effective instruction and is critical to creating a successful online learning environment; yet, there is a paucity of theory and empirical research on how to create a motivating online learning environment. The purpose of the present study was to explore and describe the experiences of adult learners in a…
Descriptors: Instructional Design, Online Courses, Adult Learning, Adult Students
Inan, Fethi A.; Flores, Raymond; Ari, Fatih; Arslan-Ari, Ismahan – Journal of Interactive Learning Research, 2011
The purpose of this study was to document the design and development of an adaptive system which individualizes instruction such as content, interfaces, instructional strategies, and resources dependent on two factors, namely student motivation and prior knowledge levels. Combining adaptive hypermedia methods with strategies proposed by…
Descriptors: Electronic Learning, Educational Strategies, Learning Theories, Instructional Design
Havard, Byron; Du, Jianxia; Xu, Jianzhong – Journal of Interactive Learning Research, 2008
The purpose of this study is to examine the dynamics of online collaborative learning and communication media regarding team projects. Media richness and social presence theories are well-accepted rational theories that explain media choices and media behaviors, and serve as the theoretical framework. Quantitative and qualitative data collection…
Descriptors: Graduate Students, Instructional Design, Computer Mediated Communication, Land Grant Universities
Ma, Yuxin; Harmon, Stephen W. – Journal of Interactive Learning Research, 2009
Design-based research is a burgeoning research paradigm holding the promise of introducing more socially responsible studies to transform education. However, there is a lack of methodological standards and established research processes to inform this type of study. Although there are general principles and procedures on design-based research,…
Descriptors: Research and Development, Case Studies, Research Methodology, Guidelines

Chou, C. Candace – Journal of Interactive Learning Research, 2001
Describes research that used formative evaluation methods to examine synchronous computer-mediated communication (CMC) systems for online learning at the University of Hawaii. Discusses learner-centeredness, constructivism, and sociocultural theories that were used as the bases for the design of synchronous activities and recommends 10 desirable…
Descriptors: Computer Mediated Communication, Constructivism (Learning), Formative Evaluation, Higher Education