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Showing 1 to 15 of 54 results Save | Export
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Liu, Jin; Guo, Xiuyan; Gao, Ruiqin; Fram, Paul; Ling, Yu; Zhang, He; Wang, Jin – Assessment & Evaluation in Higher Education, 2019
Peer assessment can be conducted online with rapid development of online learning technology. The current study was conducted empirically to investigate peer rating accuracy and student learning outcomes in online peer assessments, comparing compulsory and voluntary peer assessment. Section 1 (N = 93) was assigned to the voluntary group and…
Descriptors: Outcomes of Education, Peer Evaluation, Accuracy, Computer Uses in Education
Merritt, Andrea C. – ProQuest LLC, 2019
This mixed-methods case study examined the predictors of student satisfaction in an online learning environment. With the growth of online education in recent years, there is a desire to have quality programs with high student satisfaction. Through the use of surveys and interviews, the researcher analyzed whether learning styles, age, computer…
Descriptors: Cognitive Style, Predictor Variables, Student Satisfaction, Electronic Learning
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Suksawas, Wannaprapha; Yiemkuntitavorn, Sita – English Language Teaching, 2022
Teaching remotely from home is now compulsory for lecturers as schools across the globe have closed due to the COVID-19 pandemic. A marriage of technology and teacher training is required to help educators deliver lessons effectively online. This research aimed to 1) investigate the type of technological support teachers need to teach online…
Descriptors: COVID-19, Pandemics, Distance Education, Faculty Development
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Al-Dheleai, Yahya M.; Tasir, Zaidatun – Journal of Technology and Science Education, 2019
Research in education confirmed that students engage in learning when they feel connected with others and when they play an active role in their learning process. Therefore, social presence (SP) considered as an important component of effective learning in both face-face and online learning environment. Therefore, this study intended to…
Descriptors: Web 2.0 Technologies, Electronic Learning, Interaction, Online Courses
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Fiebrink, Rebecca – ACM Transactions on Computing Education, 2019
This article aims to lay a foundation for the research and practice of machine learning education for creative practitioners. It begins by arguing that it is important to teach machine learning to creative practitioners and to conduct research about this teaching, drawing on related work in creative machine learning, creative computing education,…
Descriptors: Artificial Intelligence, Man Machine Systems, Population Groups, Creativity
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Squires, David R. – Journal of Educational Technology, 2018
A mixed methodology study measuring the use of Augmented Reality (AR) information overlay mapping in online instructional design courses, and the impact on participant's working memory is presented. Novel AR technological expansions, and the rapid proliferation of powerful computing tools embodied by emerging mobile and wearable computing devices,…
Descriptors: Computer Simulation, Short Term Memory, Cognitive Processes, Difficulty Level
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Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
Bohorquez Sotelo, Maria Cristina; Rodriguez Mendoza, Brigitte Julieth; Vega, Sandra Milena; Roja Higuera, Naydu Shirley; Barbosa Gomez, Luisa Fernanda – International Association for Development of the Information Society, 2016
In the present paper we describe the analysis of qualitative and quantitative data from asynchronous learning networks, the virtual forums that take place in VirtualNet 2.0, the platform of the University Manuela Beltran (UMB), inside the course of Educommunication, from the master of Digital technologies applied to education. Here, we performed a…
Descriptors: Communications, Foreign Countries, Virtual Classrooms, Asynchronous Communication
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Hoskins, Barbara J. – Journal of Continuing Higher Education, 2012
During the last issue of this journal (Volume 60, Number 2), readers were introduced to Dr. Kelly McGyver. Her department head asked her to teach the 820 course when a colleague faced unexpected medical issues. The department head also requested her to redesign the biennial graduate-level course as an online course two months before the beginning…
Descriptors: Teaching Methods, Online Courses, Educational Technology, Computer Uses in Education
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Pierce, Richard – International Journal on E-Learning, 2013
This study investigated course design factors influencing social presence and the development of ICT self-efficacy. Instructional design factors that promoted authentic uses of threaded discussions as a vehicle to establish social presence, self-directed learning and cooperative learning resulted in 900 posts in a semester, when no posts were…
Descriptors: Instructional Design, Self Efficacy, Social Influences, Cooperative Learning
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Murphrey, Theresa Pesl; Arnold, Shannon; Foster, Billye; Degenhart, Shannon H. – Journal of Agricultural Education, 2012
As demand for online course delivery increases, it is imperative that those courses be delivered in an effective and efficient manner. While technologies are offering increasingly new and innovative tools to deliver courses, it is not known which of these tools are perceived as useful and beneficial by university agricultural education students.…
Descriptors: Agricultural Education, Online Courses, Electronic Learning, Undergraduate Students
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Kovalik, Cindy L.; Kuo, Chia-Ling – Simulation & Gaming, 2012
This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In…
Descriptors: Computer Games, Educational Games, Computer Simulation, Innovation
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Ros, S.; Robles-Gomez, A.; Hernandez, R.; Caminero, A. C.; Pastor, R. – IEEE Transactions on Education, 2012
This paper outlines the adaptation of a course on the management of network services in operating systems, called NetServicesOS, to the context of the new European Higher Education Area (EHEA). NetServicesOS is a mandatory course in one of the official graduate programs in the Faculty of Computer Science at the Universidad Nacional de Educacion a…
Descriptors: Foreign Countries, Computer Science Education, Required Courses, Online Courses
Noel-Levitz, Inc, 2011
The 2011 National Online Learners Priorities Report presents the responses to the Noel-Levitz Priorities Survey for Online Learners[TM] (PSOL) of 99,040 students from 108 institutions. The results include online learner responses over a three-year time period, from the fall of 2008 through the spring of 2011. Students enrolled primarily online…
Descriptors: Undergraduate Students, Graduate Students, Online Courses, Educational Technology
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Liu, Xiaojing; Liu, Shijuan; Lee, Seung-hee; Magjuka, Richard J. – Educational Technology & Society, 2010
This article reports the findings of a case study that investigated the perceptions of international students regarding the impact of cultural differences on their learning experiences in an online MBA program. The study also revealed that online instructors need to design courses in such a way as to remove potential cultural barriers, including…
Descriptors: Electronic Learning, Foreign Students, Online Courses, Cultural Differences
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