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Rowlett, Peter; Corner, Alexander S. – International Journal of Mathematical Education in Science and Technology, 2022
During the COVID-19 pandemic, the teaching of programming for undergraduate mathematicians was moved online. This was delivered asynchronously, with students working through notes and exercises and asking for help from staff via online messages as needed. Staff delivery time was redirected from content delivery into a formal system of formative…
Descriptors: COVID-19, Pandemics, Programming, Undergraduate Students
Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
Ma, Qingxiong; Faja, Silvana – Journal of Instructional Pedagogies, 2021
The COVID-19 pandemic has affected every aspect of our lives, including instruction in the higher education system. In this sudden and stressful change, faculty had to explore different opportunities and technologies to continue to deliver quality instruction to their students. Instructional design has always been an important topic for education…
Descriptors: COVID-19, Pandemics, Higher Education, Instructional Design
Assignon, Selom – ProQuest LLC, 2018
The problem of low student completion rates in distance learning courses remains one of the major issues that institutions of higher learning face. Efforts by school administrators to reverse this trend have so far produced mixed results. The rapid expansion of distance learning has encouraged many institutions to move more courses online,…
Descriptors: Academic Achievement, Computer Science Education, Online Courses, Distance Education
Chenoweth, Tim; Corral, Karen; Scott, Kit – Journal of Information Systems Education, 2016
This study evaluates two content delivery options for teaching a programming language to determine whether an asynchronous format can achieve the same learning efficacy as a traditional lecture (face-to-face) format. We use media synchronicity theory as a guide to choose media capabilities to incorporate into an asynchronous tutorial used…
Descriptors: Feedback (Response), Programming, Programming Languages, Electronic Learning
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Mediated Communication, Video Technology
Huan, Xiaoli; Shehane, Ronald; Ali, Adel – Journal of Instructional Pedagogies, 2011
As the success of distance learning (DL) has driven universities to increase the courses offered online, certain challenges arise when teaching computer science (CS) courses to students who are not physically co-located and have individual learning schedules. Teaching CS courses involves high level demonstrations and interactivity between the…
Descriptors: Computer Science Education, Teaching Methods, Distance Education, Technology Uses in Education
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism
Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Computer Science Education, 2009
This study broadens the objectives of previous work (Boyer, N., Langevin, S., Gaspar, A. (2008). "Self direction and constructivism in programming education." "Proceedings of the ACM Special Interest Group in IT Education Conference," 16-18 October 2008, Cincinnati, OH) in which we used a survey-based instrument, the Personal…
Descriptors: Constructivism (Learning), Online Courses, Program Effectiveness, Programming
Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Informatics in Education, 2010
This qualitative study explores how using Peer Learning Forums (PLF) in an online asynchronous computer programming course can be analyzed to derive information about Student Activity Focus (SAF) for adult Information Technology students. Three instruments are proposed to assist instructors classify questions posted by students on these forums,…
Descriptors: Asynchronous Communication, Qualitative Research, Learning Activities, Classification
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection