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Collins, Danielle M.; Maness, Heather T. D.; Colee, James; Larkin, Iskande V. – Journal on Excellence in College Teaching, 2023
Three online courses at the authors' institution have successfully used an extensive guest lecturer format (N = 22-30) for almost 10 years. The course design facilitates networking within the relatively small but diverse and global field of aquatic animal health. In this study of students' learning experiences, students perceived the courses as…
Descriptors: College Students, Student Experience, Student Attitudes, Lecture Method
Shelby Lynn Smith – ProQuest LLC, 2023
The current set of studies examined whether two common appraisals that students make during learning (whether they have control over their learning and whether they place value into learning the material) give rise to common types of thoughts students also experience (mind wandering, personal connections, and freely-moving thought). Study One…
Descriptors: Academic Achievement, Cognitive Processes, College Students, Lecture Method
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Read, David; Barnes, Stephen M.; Wilson, Paul J. – New Directions in the Teaching of Physical Sciences, 2022
This article outlines an exploratory study that investigated students' perceptions of the benefits and disadvantages of lecture recordings delivered as part of an introductory chemistry program in the UK during the COVID-19 lockdown in Spring 2020. Three features of these lecture recordings are considered: 1) the production of a series of…
Descriptors: COVID-19, Pandemics, Video Technology, Student Attitudes
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Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
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Yin, Yin; Adams, Catherine; Goble, Erika; Francisco Vargas Madriz, Luis – Educational Media International, 2015
This research asks "What is it like for a K-12 school-age child to learn in a massive open online course (MOOC)?" Evidence suggested that a significant number of children are participating in MOOCs either independently or alongside their parents, both inside and outside the K-12 school system. Researchers have expressed concerns…
Descriptors: Online Courses, Large Group Instruction, Elementary Secondary Education, Educational Technology
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Said, Hazem; Kirgis, Lauren; Verkamp, Brian; Johnson, Lawrence – Journal of Information Technology Education: Research, 2015
This paper investigates students' assessment of on-line vs face-to-face delivery of lecture-based information technology courses. The study used end-of-course surveys to examine students' ratings of five course quality indicators: Course Organization, Assessment and Grading Procedures, Instructor Performance, Positive Learning Experience, and…
Descriptors: Online Courses, Technology Uses in Education, Educational Technology, Conventional Instruction
Mellander, Gustavo A. – Education Digest: Essential Readings Condensed for Quick Review, 2012
Most faculty are thoughtful, innovative, open to new ideas--except when it comes to changing their teaching methods. Many merely mimic their teachers for years on end. Some even use old college notes to teach their classes throughout their careers. There are exceptions but they are just that--exceptions. Single one-way oral communication still…
Descriptors: Educational Technology, Blended Learning, Student Experience, Lecture Method
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices