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Hojjat Dehghanzadeh; Mohammadreza Farrokhnia; Hossein Dehghanzadeh; Kiumars Taghipour; Omid Noroozi – British Journal of Educational Technology, 2024
Using gamification to support learning in K-12 education has received much attention from scholars in recent years. However, there is still a lack of comprehensive understanding of how gamification should be used to effectively enhance the learning experiences of K-12 students. The purpose of this review was to synthesize research findings on the…
Descriptors: Gamification, Educational Games, Elementary Secondary Education, Learning Experience
Siaw Eng Tan; Insung Jung – International Journal of Educational Technology in Higher Education, 2024
This study aims to understand the dynamics and impact of emotional presence in a collaborative learning environment and its effects on the learning process and outcomes. Emotional presence, defined as the experience of emotion arising from cognitive appraisals in learner-environment interactions, encompasses four dimensions: interest-curiosity,…
Descriptors: Emotional Response, Cooperative Learning, Task Analysis, Well Being
Leung, Suzannie K. Y.; Hoshmand, A. Reza – Journal of General Education, 2019
The arts have been part of human endeavor throughout the history of civilization. They have defined cultures and enriched our lives. Despite their value, the arts have not been given equal priority with other academic disciplines, either in K-12 or in tertiary education. Recognizing the value of arts education for the overall cognitive development…
Descriptors: Art Education, General Education, Foreign Countries, Undergraduate Students
Donnelly, Lara Catherine – ProQuest LLC, 2020
In a phenomenological case study, the author sought to gain an awareness of the lived experiences of 4th and 5th grade ESL students, their parents, and their teachers who participated in the MindUp mindfulness curriculum. The author was interested in the relationship between the mindfulness curriculum and SEL based on the perspective of all three…
Descriptors: Metacognition, English (Second Language), Second Language Learning, Second Language Instruction
Walker, Erica B.; Boyer, D. Matthew; Benson, Lisa C. – IEEE Transactions on Education, 2019
Contribution: This paper furthers understanding of how to use studio culture to develop instruction that supports learners' epistemic development in the context of an engineering senior design course, with a focus on student development of epistemic frames. Background: Current capstone engineering design courses do not integrate the educational…
Descriptors: Design, Studio Art, Teaching Methods, Educational Change
Qureshi, Shazia; Ullah, Raza – Bulletin of Education and Research, 2014
Learning environment is a vast area and varies from time to time and place to place. In the broader spectrum, a learning environment may be teacher-centered or student-centered. The teacher-centered learning environment lacks active participation of students in the teaching learning process, and lecturing is a predominant mode of instruction.…
Descriptors: Learning Experience, College Students, Higher Education, Learning Strategies

King, Patricia M.; Magolda, Marcia B. Baxter – Journal of College Student Development, 1996
Proposes an integrated perspective on student learning and personal development by viewing the cognitive and affective dimensions of development as related parts of one process. Suggests that this perspective will provide college students with a successful educational experience by increasing cognitive understanding, sense of self, personal…
Descriptors: Cognitive Development, College Students, Educational Environment, Higher Education