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Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
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Inna Stakhova; Antonina Kushnir; Nataliia Franchuk; Kateryna Kolesnik; Lyudmila Lyubchak; Mikhailo Vatso – International Electronic Journal of Elementary Education, 2024
Given the rapid advancement of modern information and communication technologies, as well as the increasing demand for distance and hybrid learning models, it is imperative that prospective teachers attain a high level of digital competence. This study aimed to determine how effective the technique of using Kahoot! to develop the digital…
Descriptors: Digital Literacy, Competence, Preservice Teachers, Elementary School Teachers
Melissa Hogan; Yigal Rosen; Ilia Rushkin; Barbara Hubert; Maneeza Dawood; Sara Bakken – Online Submission, 2023
This paper explores new methods for tracking learning growth using curriculum-embedded assessments. The key objective of the study was to examine new ways to capture students' performance data to help make ecologically-valid inferences about what learners know and can do long before benchmark or end-of-year assessments. Student learning outcomes…
Descriptors: Curriculum Based Assessment, Diagnostic Teaching, Student Evaluation, Learning Trajectories
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Somayeh Kamranian – Journal of Teaching and Learning, 2024
Digital storytelling is a narrative technique that combines audio, video and animation elements. It can be used to provide opportunities for the promotion of cultural understanding in the university language classroom. In this study, pedagogy that combines digital storytelling techniques and computational technologies are explored, as part of…
Descriptors: Educational Technology, Story Telling, Cultural Awareness, Undergraduate Students
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Bin Wang; Ping-ping Li – Interactive Learning Environments, 2024
This paper investigates the impact of digital creativity educational practices on the improvement of academic performance and creative thinking development of Chinese high school students. The study defined the importance of the concept of STEM learning in the development of modern skills needed to live and work in a digital socio-economic change…
Descriptors: Educational Technology, Creativity, STEM Education, Teaching Methods
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Nikolopoulou, Kleopatra – International Journal of Early Years Education, 2023
The purpose of this study is to investigate teachers' practices and views of STEM activities for children aged 4-7 years old. The participants are 18 Greek teachers and data is collected via interviews. Commonly reported reasons for the importance of STEM education are the development of skills, knowledge, and children's interest for learning,…
Descriptors: STEM Education, Learning Activities, Elementary School Students, Teaching Methods
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Yu Wang; Manyu Li; Xiang-Sheng Wang; Amanda Gildersleeve; Nadia Turki – Journal of Chemical Education, 2023
This study reported the application of an interactive Open Education Resource, namely, an open virtual experiment simulator education tool (OVESET), in teaching the kinetics of atom transfer radical polymerization (ATRP) in a polymer science classroom. The OVESET ATRP kinetic simulator aims at improving students' inductive reasoning skills.…
Descriptors: Computer Simulation, Educational Technology, Open Educational Resources, Science Experiments
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Wannapiroon, Naphong; Pimdee, Paitoon – Education and Information Technologies, 2022
Qualitative and quantitative research methods were undertaken to examine and develop a digitally based virtual classroom learning environment (VCLE) for Thai undergraduate students' creative thinking and innovation enhancement in science, technology, engineering, arts, and math (STEM/STEAM) disciplines. The research methodology was divided into…
Descriptors: Undergraduate Students, Art Education, STEM Education, Foreign Countries
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Carreon, Adam; Smith, Sean J.; Mosher, Maggie; Rao, Kavita; Rowland, Amber – Journal of Special Education Technology, 2022
Virtual reality (VR) technology has improved in access and availability in the area of K-12 instruction, increasingly being cited for its promise to meet the varied learning needs of individuals with disabilities. This descriptive review of 25 research studies conducted in K-12 settings examined the defining characteristics of immersion levels…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary School Students, Secondary School Students
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Ineç, Zekeriya Fatih – Romanian Review of Geographical Education, 2021
In this study, the stages of creating a dynamic map in Microsoft Excel with the rapid prototyping instructional design model developed by Tripp and Bichelmeyer are explained to support and improve students' global awareness in social studies lessons in Turkey. The dynamic map was created in four general stages in the study, in which the waterfall…
Descriptors: Social Studies, Spreadsheets, Instructional Design, Cultural Awareness
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Fombona, Javier; Fombona-Pascual, Alba; Vazquez-Cano, Esteban – Studies in the Education of Adults, 2023
This article shows the result of an international project from the European Commission, and it aimed to analyse 30 cases of effective European entities in the field of adult education, from Poland, Spain, Finland and Italy. The objective was to collect the best strategies that generate good employment and social inclusion results. The research…
Descriptors: Adult Education, Cross Cultural Studies, Social Integration, Employment Opportunities
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Kirkpatrick, Lori; Brown, Heather M.; Searle, Michelle; Smyth, Rachael E.; Ready, Emily A.; Kennedy, Kathleen – Computers in the Schools, 2018
The goal of this study was to add to the existing literature by examining the effect of 1:1 iPad integration on the achievement of Canadian Grade 7 students. The school board we worked with provided an iPad to each Grade 7 student in the district to keep for the remainder of their time in the district. We examined the impact of the iPads on…
Descriptors: Foreign Countries, Middle School Students, Grade 7, Handheld Devices
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Randall, Daniel L.; Farmer, Tadd; West, Richard E. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
This article describes an examination of how undergraduate instructional design assistants (IDAs) scaled up an open badge system by assisting in creating open badges. External reviewers rated the open badge rubrics created by seven of these IDAs along with those created by instructors, and the results were compared by scored components as well as…
Descriptors: Undergraduate Students, Teaching Assistants, Instructional Design, Teacher Education
Duffy, Gail Eileen – ProQuest LLC, 2018
The goal of this evaluation was to provide findings and recommendations to the district on the instructional technology initiative at one elementary school in connection to its stated goals of promoting the college and career readiness of students through the use of instructional technology. The superintendent, director of technology, principal,…
Descriptors: Program Effectiveness, Educational Technology, Outcomes of Education, Career Readiness
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Kendeou, Panayiota; McMaster, Kristen L; Butterfuss, Reese; Kim, Jasmine; Bresina, Britta; Wagner, Kyle – Grantee Submission, 2019
We present an integrated theoretical framework guiding the use of visual narratives in educational settings. We focus specifically on the use of static and dynamic visual narratives to teach and assess inference skills in young children and discuss evidence to support the efficacy of this approach. In doing so, first we review the basis of the…
Descriptors: Inferences, Language Processing, Feedback (Response), Visual Aids
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