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Gihan S. Edirisinghe; Maria A. M. Trindade; Lan Luo – Decision Sciences Journal of Innovative Education, 2024
The COVID-19 pandemic forced instruction into remote formats, rendering active learning efforts in business classrooms infeasible. In response, we adopt a novel model for interactive classroom activities by hosting classroom games on Google Sheets, the free and widely used cloud-based spreadsheet application. First developed for a synchronous Zoom…
Descriptors: Internet, Computer Software, Interaction, Computer Mediated Communication
Selvaratnam, Ratna – Journal of Learning Spaces, 2021
Universities are investing considerable funds in designing and building innovative learning spaces without knowing the positive impact on student learning and their achievement of employability skills for the 21st century. There is a possibility of designing these new generation learning spaces to enable active and deep learning approaches to be…
Descriptors: Correlation, School Space, Educational Facilities Design, Employment Potential
Jerez, Oscar; Orsini, Cesar; Ortiz, Catalina; Hasbun, Beatriz – Learning: Research and Practice, 2021
Large-group activities have increased in higher education since 2000. Research focused on the possibility to have positive effects on students' learning, regardless of the number of students by identifying facilitating factors. Hence, the achievement of learning results is used as a criterion of effectiveness. This review summarises the findings…
Descriptors: Large Group Instruction, Learning Activities, Group Activities, Higher Education
Wang, Xueyu; Wang, Jian – Interactive Learning Environments, 2023
The newborn MTI (Master of Translation and Interpreting) program in China is a new platform that induces abundant opportunities for translator training, meanwhile poses methodological and professional challenges. Thus, an interactive teaching and learning model is proposed. This study is devoted to finding out whether the interactive model…
Descriptors: Masters Programs, Translation, Teaching Methods, Language Tests
Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
Sanchez, Diana R. – ProQuest LLC, 2017
Recent years have shown a rise in the application of serious games used by organizations to help trainees learn and practice job related skills (Muntean, 2011). Some sources have projected a continued growth in the development and application of video games for novel purposes (Sanders, 2015). Despite the increasing use of video games for workplace…
Descriptors: Video Games, Educational Games, Comparative Analysis, Outcomes of Education
Robertson, Ann; Curtis, Peter Mark; Dann, Chris – International Education Journal: Comparative Perspectives, 2018
The paper reports on a teacher professional development program conducted over two years in five different regions within the province of Papua, Indonesia. The goal of the program was to assist Papuan teachers to become more aware of and skilled in the use of interactive classroom pedagogies using local resources. The paper reviews the research…
Descriptors: Foreign Countries, Cooperative Learning, Faculty Development, Outcomes of Education
Vercellotti, Mary Lou – Active Learning in Higher Education, 2018
Research on interactive learning space classrooms has reported that instructors and students find them engaging, and engagement is expected to increase learning outcomes. Positive findings about interactive classrooms, though, are often confounded with active learning pedagogy since instructors who teach in interactive classrooms tend to also…
Descriptors: Interaction, Educational Environment, Blended Learning, Academic Achievement
Lau, Wilfred W. F.; Lui, Vicky; Chu, Samuel K. W. – Educational Technology Research and Development, 2017
This study explored the use of wikis in a science inquiry-based project conducted with Primary 6 students (aged 11-12). It used an online wiki-based platform called PBworks and addressed the following research questions: (1) What are students' attitudes toward learning with wikis? (2) What are students' interactions in online group collaboration…
Descriptors: Teaching Methods, Web Sites, Collaborative Writing, Web 2.0 Technologies
Daniel, Todd; Tivener, Kristin – Educational Technology & Society, 2016
Scientific research into learning enhancement gained by the use of clickers in active classrooms has largely focused on the use of individual clickers. In this study, we compared the learning experiences of participants in active learning groups in which an entire small group shared a single clicker to groups in which each member of the group had…
Descriptors: Audience Response Systems, Active Learning, Learning Experience, Small Group Instruction
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Drinkwater, Michael J.; Gannaway, Deanne; Sheppard, Karen; Davis, Matthew J.; Wegener, Margaret J.; Bowen, Warwick P.; Corney, Joel F. – Teaching & Learning Inquiry, 2014
Turning lectures into interactive, student-led question and answer sessions is known to increase learning, but enabling interaction in a large class seems an insurmountable task. This can discourage adoption of this new approach -- who has time to individualize responses, address questions from over 200 students and encourage active participation…
Descriptors: Active Learning, Learning Processes, Large Group Instruction, College Freshmen
ChanLin, Lih-Juan – Innovations in Education and Teaching International, 2012
Web-based learning promotes computer-mediated interaction and student-centred learning in most higher education institutions. To fulfil their academic requirements, students develop appropriate strategies to support learning. Purposes of this study were to: (1) examine the relationship between students study strategies (assessed by Learning and…
Descriptors: Electronic Learning, Time Management, Online Courses, Learning Strategies
Kim, Paul; Hong, Ji-Seong; Bonk, Curtis; Lim, Gloria – Interactive Learning Environments, 2011
A Web 2.0 environment that is coupled with emerging multimodal interaction tools can have considerable influence on team learning outcomes. Today, technologies supporting social networking, collective intelligence, emotional interaction, and virtual communication are introducing new forms of collaboration that are profoundly impacting education.…
Descriptors: Evidence, Undergraduate Students, Student Projects, Computer Mediated Communication
Christopher, Doris A. – Journal of Instruction Delivery Systems, 2003
Presents techniques to use in stimulating interest and effective learning outcomes in large classes, based on experiences at California State University, Los Angeles. Topics include active learning; collaborative learning; interactive learning; and use of the Web for student motivation and engaging in in-class discussions. (Author/LRW)
Descriptors: Active Learning, Class Size, Discussion (Teaching Technique), Higher Education