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Chapman, Jared R.; Rich, Peter J. – Journal of Education for Business, 2018
Educational gamification is a growing field. The authors answer the following important questions: (a) To what degree does educational gamification, in general, increase students' perceived motivation in learning? (b) To what degree do specific game elements impact perceived motivation in learning? and (c) Are the benefits of gamification limited…
Descriptors: Educational Games, Learning Motivation, Outcomes of Education, Undergraduate Students
Nadolski, Rob J.; Hummel, Hans G. K. – British Journal of Educational Technology, 2017
Although the importance of cognitive feedback in digital serious games (DSG) is undisputed, we are facing some major design challenges. First of all, we do not know to which extend existing research guidelines apply when we stand the risk of cognitive feedback distorting the delicate balance between learning and playing. Unobtrusive cognitive…
Descriptors: Feedback (Response), Progress Monitoring, Educational Games, Computer Games
Zepeda, Cristina D.; Richey, J. Elizabeth; Ronevich, Paul; Nokes-Malach, Timothy J. – Journal of Educational Psychology, 2015
Prior studies have not tested whether an instructional intervention aimed at improving metacognitive skills results in changes to student metacognition, motivation, learning, and future learning in the classroom. We examined whether a 6-hr intervention designed to teach the declarative and procedural components of planning, monitoring, and…
Descriptors: Direct Instruction, Metacognition, Educational Benefits, Adolescents
Jamieson, Anne; Birkbeck, Lesley Adshead – Journal of Adult and Continuing Education, 2007
This article explores the pattern of formal study activities over a period of 11 years for a group of adult learners. It is based on a two-phase study of students who enrolled in 1999 on courses run by the Faculty of Continuing Education at Birkbeck, University of London. Taking a longitudinal perspective, conducted retrospectively for 1994-1999,…
Descriptors: Lifelong Learning, Longitudinal Studies, Continuing Education, College Programs