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Lung-Chun Chang; Hon-Ren Lin; Jian-Wei Lin – Education and Information Technologies, 2024
Many students want to enroll in programming courses but fear the challenges ahead. They aspire to design quality systems or games after acquiring related skills but report concerns that programming logic is too difficult to learn because memorization of the syntax is required. Thus, they experience anxiety, are demotivated to learn, and,…
Descriptors: Learning Motivation, Outcomes of Education, Anxiety, Programming
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Xiaoli Huang; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
This article presents a meta-analysis of the existing literature using Stata 18.0, focusing on the effects of ITSs on learning attitudes, knowledge acquisition, learner motivation, performance, problem-solving skills, test scores, and educational outcomes across different countries and educational levels (k = 30, g = 0.86). The findings suggest…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Learning Motivation, Student Attitudes
Kallery, Maria; Sofianidis, A.; Pationioti, P.; Tsialma, K.; Katsiana, X. – International Journal of Early Years Education, 2022
Cognitive style differences, also known as 'empathizing' and 'systemizing' have been argued as one reason that may explain differences in children's motivation to learn science. Researchers claim that people with a 'systemizing' cognitive style are likelier to engage in science than those with an 'empathizing' cognitive style. As such, they…
Descriptors: Cognitive Style, Learning Motivation, Learner Engagement, Inquiry
Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
Kožuh, Anna; Maksimovic, Jelena; Stošic, Lazar – Cypriot Journal of Educational Sciences, 2020
Development of self-assurance, improvement of interpersonal communication, development of the sense of security, an opportunity to share one's experiences and ideas, as well as cooperation and interaction, which supplant rivalry and competition are just a few benefits resulting from working with the problem methods for the pupils. We have…
Descriptors: Foreign Countries, Problem Based Learning, Problem Solving, Skill Development
Taylor, Kellie; Baek, Youngkyun – Journal of Educational Computing Research, 2018
The purpose of this study was to determine what collaborative interventions produce positive effects for students working on collaborative robotics projects for science process skills, collaborative problem-solving, and learning motivation. In addition, the study examined the impact students' prior robotics experience had on science process…
Descriptors: Cooperative Learning, Robotics, Problem Solving, Learning Motivation
Park, Kyung-jin – English Teaching, 2022
This study investigated the effects of complex problem-solving activities involving children's literature on students' critical thinking dispositions and English production. Thirty-one sixth-grade students were given lessons over a seven-week period. Various types of data were analyzed qualitatively, and the results of a critical thinking…
Descriptors: Critical Thinking, Problem Solving, English (Second Language), Second Language Learning
Stagg, Bethan C. – Research in Science & Technological Education, 2020
Background: Children's interest in science is known to decline around the upper primary age, and botanical topics are unpopular with students. Drama in education has the potential to increase motivation and interest in school science. Purpose: The study examined the impact of immersive drama on knowledge about biological classification and…
Descriptors: Drama, Science Education, Plants (Botany), Elementary School Students
Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
Khamparia, Aditya; Pandey, Babita; Mishra, Brijendra Pratap – Education and Information Technologies, 2020
In conventional classroom driven instructor training, disabled student achieved low personality & motivation, more mental load due to lack of practical learning and unsuitable usage of learning material through different simulated contexts. Therefore, intent of proposed study is to integrate microworld game-based learning to different learning…
Descriptors: Students with Disabilities, Game Based Learning, Physical Disabilities, Elementary School Students
Yuan, Bei; Wang, Minhong; Kushniruk, Andre W.; Peng, Jun – Educational Technology & Society, 2017
With limited problem-solving capability and practical experience, novices have difficulties developing expert-like performance. It is important to make the complex problem-solving process visible to learners and provide them with necessary help throughout the process. This study explores the design and effects of a model-based learning approach…
Descriptors: Expertise, Skill Development, Visualization, Problem Solving
Zelechoski, Amanda D.; Riggs Romaine, Christina L.; Wolbransky, Melinda – Teaching of Psychology, 2017
Given the recent proliferation of undergraduate psychology and law courses, there is an increased need to empirically evaluate effective methods of teaching psycholegal material. The current study used a between- and within-subject design across four higher education institutions (N = 291 students) to evaluate the effectiveness of incorporating…
Descriptors: Undergraduate Students, Experiential Learning, Learning Activities, Psychology
K., Abdul Gafoor; Kurukkan, Abidha – Online Submission, 2016
Self-regulated learning is identified as a fruitful learning strategy as evidenced from the increase in the number of researches in academic self-regulation since year 2000. Knowing to manage one's own learning is helpful in attaining the goals. This analysis of literature on self-regulated learning focuses on the factors that affect…
Descriptors: Independent Study, Learning Strategies, Learning Motivation, Mathematics Education
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