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Jingjing Chen; Rao Muhammad Aqib Hassan; Shuai Sun; Yilin Mo; Dan Zhang – IEEE Transactions on Learning Technologies, 2025
The lightboard, an affordable and readily accessible tool, has become a promising approach for enhancing engagement in instructional videos. Despite its potential, previous studies have primarily highlighted the benefits of lightboard videos by evaluating learners' subjective experiences, with limited empirical research examining their impact on…
Descriptors: College Students, Mathematics Skills, Mathematics Achievement, Video Technology
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Yu, Zhonggen; Sukjairungwattana, Paisan; Xu, Wei – International Journal of Adult Education and Technology, 2022
Serious games have been deemed as an effective tool to engage students with various needs and expectations. Although serious games have emerged as an important assistant in education, sparse studies have systematically reviewed the related studies in the fields of bibliographic knowledge structure and their effects. Through CiteSpace, VOSviewer,…
Descriptors: Educational Games, Outcomes of Education, Learner Engagement, Learning Motivation
Sharp, John G.; Hemmings, Brian; Kay, Russell; Sharp, Jane C.; psychological patterns; student motivation – Journal of Further and Higher Education, 2019
This work explores the relationships between academic boredom and the perceived course experiences of 179 final-year Education Studies students attending a single university in England. Adopting a mixed-methods design, with data collection employing a combination of questionnaires and individual research interviews, findings suggest that all…
Descriptors: Learner Engagement, Learning Motivation, Psychological Patterns, Education Majors
Rachmatullah, Arif; Reichsman, Frieda; Lord, Trudi; Dorsey, Chad; Mott, Bradford; Lester, James; Wiebe, Eric – Journal of Science Education and Technology, 2021
This study examined students' genetics learning in a game-based environment by exploring the connections between the expectancy-value theory of achievement motivation and flow theory. A total of 394 secondary school students were recruited and learned genetics concepts through interacting with a game-based learning environment. We measured their…
Descriptors: Models, Secondary School Students, Genetics, Game Based Learning
Makransky, Guido; Lilleholt, Lau – Educational Technology Research and Development, 2018
Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners' emotional processes while learning. This paper explores whether…
Descriptors: Computer Simulation, Computer Uses in Education, Psychological Patterns, Emotional Response
Jeong, Jin Su; González-Gómez, David; Cañada-Cañada, Florentina; Gallego-Picó, Alejandrina; Bravo, Juan Carlos – Journal of Technology and Science Education, 2019
Distance education programs in higher education are gaining popularity mostly due to the flexibility of the formative programs to fit all the requirements that brick-and-mortar educational institutions are not able to provide to students. However, quite often these distance programs report feelings of isolation, lack of self-direction and…
Descriptors: Active Learning, Psychological Patterns, Self Efficacy, Student Attitudes
Fukuda, Steve T.; Sakata, Hiroshi; Pope, Christopher J. – Innovation in Language Learning and Teaching, 2019
Universities in the EFL context aim to foster graduates who can use English in the workplace. Regardless, university students' insufficient amount of out-of-class study time is a major issue. This problem may stem from learners' lack of learning skills, low levels of learning motivation, and high levels of academic procrastination. Self-coaching…
Descriptors: Universities, English (Second Language), Second Language Learning, Second Language Instruction
Hung, Shao-Ting Alan; Huang, Heng-Tsung Danny – Language Testing in Asia, 2019
Washback refers to the influence of tests on learning and teaching. To date, a number of studies have revealed that tests affect teaching content, course design, and classroom practices. However, in Asian higher education contexts, little research has examined the washback of proficiency tests on English learning in comparison with the efforts on…
Descriptors: Foreign Countries, College Students, Student Evaluation, Standardized Tests
Christenson, Sandra L., Ed.; Reschly, Amy L., Ed.; Wylie, Cathy, Ed. – Springer, 2012
For more than two decades, the concept of student engagement has grown from simple attention in class to a construct comprised of cognitive, emotional, and behavioral components that embody and further develop motivation for learning. Similarly, the goals of student engagement have evolved from dropout prevention to improved outcomes for lifelong…
Descriptors: Learner Engagement, Educational Research, Learning Motivation, Educational Indicators