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Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
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Carina Titus Swai; Qingtang Liu; Linjing Wu – Interactive Learning Environments, 2024
Massive Open Online Courses (MOOCs) are platforms teachers can use to seek guidance on different strategies to update their teaching skills. This study finds the effectiveness of MOOCs in developing professional performance and skills of school teachers. It tries to show the extent to which school teachers can benefit from these courses and how…
Descriptors: MOOCs, Professionalism, Faculty Development, Teaching Methods
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Shadi Alawneh – Discover Education, 2024
The HCS12 microcontroller and DRAGON12-Light Trainer boards are extensively utilized in microprocessor system design education. This paper details the rationale, approach, and outcomes from implementing the DRAGON12-Light Trainer board in teaching an upper-level undergraduate microprocessors course at Oakland University. The course's primary goal…
Descriptors: Computer Science Education, Programming Languages, Computer Software, Teaching Methods
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Susan Geertshuis; Rob Wass; Qian Liu – Teaching in Higher Education, 2024
Educators are responsible for developing generic graduate capabilities, but the theoretical justification for teaching techniques is infrequently articulated. This conceptual paper aims to provide theory-informed principles to guide teaching practice in developing future-focused generic capabilities. The paper describes future-focused generic…
Descriptors: Learning Theories, Higher Education, Teaching Methods, Employment Potential
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AlGhamdi, Rayed – International Journal of Technology in Education, 2023
Soft skills development, such as communication, teamwork, and problem-solving, is critical for computer students as they enter the profession. Students may be able to practice these skills in a virtual setting through an online task-based course. In this study, we investigated how successfully an online task-based course encouraged the development…
Descriptors: Soft Skills, Skill Development, Computer Science Education, Learning Activities
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Keerati Kaewkumsai; Songsak Phusee-orn – Higher Education Studies, 2024
This research aims to: 1) Develop an effective Brain-Based Learning (BBL) plan combined with skill practice exercises for Grade 10 students, achieving a performance criterion of 70/70; 2) Compare the learning outcomes in elementary logic before and after implementing the BBL approach combined with skill practice exercises for Grade 10 students; 3)…
Descriptors: Mathematics Achievement, Logical Thinking, Brain, Teaching Methods
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Xiting Yang – Interactive Learning Environments, 2024
Nowadays, modern technologies provide a variety of opportunities in many fields, including education. In this context, it is crucial to comprehend the possibility of developing new ways of teaching electroacoustic music using such technology tools. For this purpose, the researchers of the present study elaborated and implemented a study program…
Descriptors: Music Education, Higher Education, Teaching Methods, Electronic Learning
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Rob Gray – Journal of Motor Learning and Development, 2025
Traditionally, in sports, we spend the majority of practice time trying to do the "right" things; that is, producing the desired performance outcomes (e.g., hitting a golf shot down the middle of the fairway, shooting a basketball into the net, hitting a baseball into fair play). An alternative is to practice doing the "wrong"…
Descriptors: Skill Development, Outcomes of Education, Drills (Practice), Athletics
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Nagla El-Tanahi; Mona Soliman; Hager Abdel Hady; Rawan Alfrehat; Rasha Faid; Mona Abdelmoneim; Marwa Torki; Noha Hamoudah – International Journal of Education in Mathematics, Science and Technology, 2024
The development of digital technology in leaps and bounds has resulted in offering different learning options and alternatives in physical education. In this regard, technology techniques, like gamification, have been utilized in several areas of education, leading to the identification of its several usage benefits. Nevertheless, there is a lack…
Descriptors: Gamification, Teaching Methods, Physical Education, Skill Development
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Ray Breed; Riki Lindsay; Aden Kittel; Michael Spittle – Review of Educational Research, 2025
Effective teaching pedagogies and curriculum frameworks in school physical education have been regularly changing and widely debated. However, teachers have predominately used technical and sport-based approaches, but tactical game-centered approaches (TGAs) are becoming more common when teaching games in physical education. This review…
Descriptors: Physical Education, Teaching Methods, Outcomes of Education, Comparative Analysis
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Nergis Makal; Salih Çepni – Journal of Baltic Science Education, 2024
K-12 education as an enterprise always has two main aims; to teach basic skills and knowledge and to cultivate moral citizenry. There is substantial evidence that empathy can promote morality and character development through education. To shed light on what has been done and to identify the pathways already established, a thematic review of…
Descriptors: Science Instruction, Empathy, Teaching Methods, Cooperative Learning
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Lidia Widia Sari; Atmini Dhoruri – International Society for Technology, Education, and Science, 2024
Students need critical thinking skills to develop their ideas in mathematics learning situations at school, and they can apply mathematical concepts in solving contextual problems. Junior high school students have unique characteristics and are highly curious about new knowledge. Therefore, it is crucial to apply the learning models that support…
Descriptors: Critical Thinking, Problem Based Learning, Mathematics Instruction, Student Centered Learning
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Alejandro Espinal; Camilo Vieira; Alejandra J. Magana – ACM Transactions on Computing Education, 2024
This paper presents a systematic literature review of professional development programs in computational thinking (CT). CT has emerged as an essential set of skills that everyone should develop to participate in a global society. However, there were no pre-service or in-service teacher programs to integrate CT into the K-12 classrooms until very…
Descriptors: Faculty Development, Computation, Thinking Skills, Skill Development
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Liping Jiang; Menglei Lv; Mengmeng Cheng; Xia Chen – Innovations in Education and Teaching International, 2025
While blended teaching approaches are becoming more common in some higher educational institutes, their consistency in aligning with higher-level learning objectives varies The current study aims to explore the design and effectiveness of Small Private Online Course (SPOC)-based blended teaching in fostering deep learning among English as a…
Descriptors: Teaching Methods, Blended Learning, English (Second Language), Second Language Learning
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Jonsson, Cecilia; Lif, Susanna – Empirical Research in Vocational Education and Training, 2023
Scenario-based exercises employing figurants are frequently used in vocational education worldwide. The purpose of these exercises is to help the students develop practical knowledge and skills on their way to becoming professional practitioners. While previous research often concentrates on the exercises' design, level of realism and complexity,…
Descriptors: Vignettes, Teaching Methods, Vocational Education, Skill Development
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