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Showing 1 to 15 of 48 results Save | Export
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Edward J. Balleisen; Laura Howes; Erik Wibbels – Higher Education: The International Journal of Higher Education Research, 2024
A growing body of research suggests that "high-impact practices" such as project-based and experiential learning make important contributions to undergraduate student development and outcomes. However, most attempts to evaluate such programs are based on qualitative or self-reported data generated from small samples. This study examines…
Descriptors: Undergraduate Students, Critical Thinking, Teamwork, Student Projects
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Zak, Andrew J.; Bugada, Luke F.; Ma, Xiao Yin; Wen, Fei – Journal of Chemical Education, 2021
Over the past decade, the increasingly globalized society has continually redefined the qualities and skills of an ideal engineering graduate for industry and academic careers, and, more recently, in light of a global pandemic in 2020, the pedagogical environment has shifted toward a virtual classroom setting. Because the engineering and social…
Descriptors: Electronic Learning, Learner Engagement, Outcomes of Education, Chemical Engineering
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Jacob Woodbury; Erika Offerdahl – CBE - Life Sciences Education, 2024
Team-based learning (TBL) is a highly intense active learning pedagogy that uses a cycle of preclass preparation, formative assessment for readiness, mini-lectures, and complex team exercises. Consistent with the literature on active learning, prior research on TBL consistently shows its benefits for student outcomes as compared with previous…
Descriptors: Academic Achievement, Biochemistry, Cooperative Learning, Teamwork
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Daniela G. L. Terson de Paleville; Staci W. Saner – Advances in Physiology Education, 2024
Benjamin Bloom published his "Taxonomy of Educational Objectives: Handbook I: Cognitive Domain" in 1956 (New York: David McKay, Co.) to help educators develop learning objectives for teaching. Several modifications have been made since then to adapt Bloom's taxonomy to various uses and disciplines (Crowe A, Dirks C, Wenderoth MP.…
Descriptors: Active Learning, Teamwork, Science Instruction, Taxonomy
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Carson, Katherine Silz; Adams, Hiuko; Gonzalez-Ramirez, Jimena; Heinicke, Craig; Latham, James Michael; Maier, Mark; Malakar, C. Lucy; Ruder, Phil; Simkins, Scott P. – Journal of Economic Education, 2021
The authors of this article describe the design and implementation of a multi-site randomized controlled trial of team-based learning (TBL) application exercises (AE) in introductory economics courses that use TBL. For each of the four study modules that are common across sites, a site is assigned to either the treatment or control version of the…
Descriptors: Teamwork, Barriers, Introductory Courses, Economics Education
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Joo, Young Ju; Lim, Kyu Yon; Lee, So Young – Issues in Educational Research, 2019
This study aimed to examine the structural relationships among factors that affect learner satisfaction and achievement in project-based learning for capstone design courses in engineering education. Specifically, problem-solving efficacy, task value, teamwork competency, and task authenticity are suggested as critical factors that affect learner…
Descriptors: Active Learning, Student Projects, Engineering Education, Curriculum
Jalinus, Nizwardi; Syahril; Nabawi, Rahmat Azis; Arbi, Yaumal – Online Submission, 2020
In the twenty-first century, many employers prefer candidates whose soft skills exceed their hard skills. In this article, the researcher compares project-based learning models and direct teaching, for welding skills and teamwork skills among vocational high education students. Welding skills are seen as hard skills and teamwork skills are viewed…
Descriptors: Direct Instruction, Teaching Methods, Outcomes of Education, Teamwork
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Holloway, Paul; Kenna, Therese; Linehan, Denis; O'Connor, Ray; Bradley, Helen; O'Mahony, Bernadette; Pinkham, Robyn – Journal of Geography in Higher Education, 2021
Opportunities to deploy digital technologies to research agendas and active learning in tertiary education are becoming more widespread. Despite this, many research techniques are still taught using traditional "pen-and-paper" methodologies. In this article, we report on a strategy for integrating mobile technology into our large (275+)…
Descriptors: Active Learning, Telecommunications, Handheld Devices, Technology Integration
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Childers, Carla; Hartman, Katie; Hiler, Jacob; Andzulis, Mick – Journal of Education for Business, 2020
Client projects have long been recognized for their value as an experiential learning device and as a way to increase a wide range of skills, including critical thinking and problem solving. The extant literature, however, has not fully explored the relationship among student attitudes, learning outcomes, and project evaluations. Through…
Descriptors: Student Attitudes, Marketing, Business Administration Education, Experiential Learning
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Rohm, Andrew J.; Stefl, Matt; Ward, Noriko – Journal of Marketing Education, 2021
The rapid pace of technological change taking place today makes it even more important for marketing educators to incorporate relevant technical and higher level meta-skills in their digital marketing courses. We review the pedagogical literature on skill development and project-based learning and detail two live course projects designed to help…
Descriptors: Student Projects, Active Learning, Skill Development, Futures (of Society)
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Quesada, Jeronimo; Calvo, Isidro; Sancho, Javier; Sebastian, Rafael; Castro, Manuel – IEEE Transactions on Education, 2020
Contribution: A novel project-based learning (PBL) approach applicable to diverse design-oriented engineering courses. This article reports the application results during six academic years (2012/13 to 2017/18) for electronic instrumentation (EI) course for third-year Industrial Electronic and Automation Engineering majors. Background: Engineering…
Descriptors: Design, Engineering Education, Student Projects, Active Learning
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Judy Dori, Yehudit Judy; Kohen, Zehavit; Rizowy, Brian – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The Mathematics for Computer Science mandatory course was conducted in a flipped classroom (FC) setting with an optional, voluntary, project-based learning (PBL) component. The objective of this study was to examine the effect of studying in an FC setting, with and without PBL, on students' problem-solving performance, conceptual understanding,…
Descriptors: Flipped Classroom, Teaching Methods, Problem Solving, Mathematics Instruction
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Requies, Jesús M.; Agirre, Ion; Barrio, V. Laura; Graells, Moisès – Journal of Technology and Science Education, 2018
This work presents the assessment of the development and evolution of an active methodology (Project-Based Learning--PBL) implemented on the course "Unit Operations in Environmental Engineering", within the bachelor's degree in Environmental Engineering, with the purpose of decreasing the dropout rate in this course. After the initial…
Descriptors: Active Learning, Student Projects, Small Group Instruction, Engineering Education
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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
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Jones, Jennifer A. – Active Learning in Higher Education, 2019
Self-regulated learning assumes learners are active agents who can establish and make progress toward learning goals. Classroom activities can facilitate the emergence of self-regulated learning. One strategy to encourage self-regulated learning is to ask students to develop questions for a quiz or examination. The process of developing questions…
Descriptors: Active Learning, Metacognition, Learning Strategies, Class Activities
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