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Xiao Hua; Harwati Hashim; Khairul Azhar Jamaludin – Eurasian Journal of Applied Linguistics, 2025
The present study examines the influence of drama-based pedagogy on English-speaking proficiency. This pedagogical approach immerses students in experiential learning through role-playing, improvisation, and acting-based instruction, thereby fostering engagement with authentic language use. The research investigates the role of drama-based…
Descriptors: Drama, Teaching Methods, English (Second Language), Second Language Learning
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Peterson, Mark – Computer Assisted Language Learning, 2023
This paper reviews the literature on the use of digital simulation games in computer-assisted language learning (CALL). The discussion explores research approaches, contexts, methodologies, findings, trends and issues in peer-reviewed research that has investigated the use of this type of digital game over the period 2005 to 2020. Results showed…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Amine Ounissi; Raihana Romly; Azza Jauhar Ahmad Tajuddin; Md. Kamrul Hasan – Australian Journal of Applied Linguistics, 2025
Engagement in extensive reading (ER) on the internet provides learners with unparalleled access to diverse digital resources, positioning online extensive reading (OER) as a transformative extension of traditional ER practices. OER combines the principles of ER with the affordances of modern technology, offering interactivity, multimedia features,…
Descriptors: Reading Processes, Learning Management Systems, English (Second Language), Second Language Learning
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Dehghanzadeh, Hojjat; Fardanesh, Hashem; Hatami, Javad; Talaee, Ebrahim; Noroozi, Omid – Computer Assisted Language Learning, 2021
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as a Second Language (LESL) and to ease the gap between students' learning and educational practice. This systematic review presents an overview of the state of the art on the use of gamification for LESL in digital environments. Furthermore, this…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Game Based Learning
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Borràs, Judith; Llanes, Àngels – Language Learning Journal, 2021
The present article offers a review of the existing literature on L2 gains arising from participation in a study abroad (SA) experience. The purpose of this article is (1) to provide a general overview of research findings on the influence of time abroad on L2 development and (2) to identify the areas which need further research within the SA…
Descriptors: Study Abroad, Second Language Learning, Social Networks, Achievement Gains
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Wanzek, Jeanne; Wexler, Jade; Vaughn, Sharon; Ciullo, Stephen – Reading and Writing: An Interdisciplinary Journal, 2010
A synthesis of the extant research on reading interventions for students with reading difficulties and disabilities in fourth and fifth grade (ages 9-11) is presented. Thirteen studies with treatment/comparison study designs and eleven single group or single subject studies were located and synthesized. Findings from the 24 studies revealed high…
Descriptors: Reading Difficulties, Word Recognition, Grade 5, Grade 4