Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Handheld Devices | 2 |
Outdoor Education | 2 |
Plants (Botany) | 2 |
Animals | 1 |
Biology | 1 |
Camps | 1 |
Children | 1 |
Computer Assisted Instruction | 1 |
Computer Games | 1 |
Computer Software | 1 |
More ▼ |
Author
Land, Susan M. | 1 |
Lúcia Pombo | 1 |
Maggiore, Chrystal | 1 |
Margarida M. Marques | 1 |
Millet, Chris | 1 |
Rita Rodrigues | 1 |
Zimmerman, Heather Toomey | 1 |
Publication Type
Reports - Research | 2 |
Journal Articles | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Pennsylvania | 1 |
Portugal | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rita Rodrigues; Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2023
Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's…
Descriptors: Sustainable Development, Environmental Education, Educational Opportunities, Urban Areas
Zimmerman, Heather Toomey; Land, Susan M.; Maggiore, Chrystal; Millet, Chris – Learning, Media and Technology, 2019
Two cases of context-sensitive mobile computing curricula for children are shown to develop analytical understandings of how science-related sense-making talk can be supported through physical and digital environment interaction, which supports play and learning through movement. Our work investigates how proximity-based computing mediates…
Descriptors: Children, Outdoor Education, Handheld Devices, Educational Strategies