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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
Dakos, Sofia Marangos – Arts & Activities, 2011
After reading "Three Cups of Tea" by Greg Mortenson and David Oliver Relin, this author was excited to introduce the story to her art-club students in grades five through seven, and to incorporate the message into an art lesson. She was inspired to use the story because it causes students to become globally aware of other people and…
Descriptors: Foreign Countries, Art Activities, Studio Art, Grade 5