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Showing 1 to 15 of 23 results Save | Export
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Emine Catman-Aksoy; Mine Isiksal-Bostan – European Journal of Science and Mathematics Education, 2024
This study investigated the effect of a paper folding activity prepared to develop the sixth-grade students' concept definitions and images of parallelism and perpendicularity concepts. The study also examined how the concept definition and images changed after the paper folding activity. A combination of quantitative and qualitative methods was…
Descriptors: Geometric Concepts, Paper (Material), Middle School Students, Foreign Countries
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Burçak Boz-Yaman – Electronic Journal for Research in Science & Mathematics Education, 2024
This study aims to examine changes in students' achievement in geometry, attitude towards geometry, and their self-efficacy perception of geometric knowledge while working on paper folding activities through an experimental research methodology. The sample for this experimental study was 108 ninth-grade high school students. The study's data were…
Descriptors: Manipulative Materials, Paper (Material), Teaching Methods, Instructional Effectiveness
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Arnie Novianti Zulkarnain; Eka Cahya Prima; Nanang Winarno; Bevo Wahono – Journal of Science Learning, 2024
Students believed physics was one of the most challenging sciences in education, and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system on electricity by creating a project (Paper Circuit) using the students' creativity at the junior high school…
Descriptors: Electronic Equipment, Paper (Material), STEM Education, Creativity
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Katchmark, Laura; McCabe, Elisabeth; Matthews, Kristen; Koomen, Michele – Science and Children, 2020
What better way to engage fifth-grade students in science and engineering practices than to use paper airplanes to encourage them to question, explore, create, and test designs! This multi-day unit draws from a fourth-grade curriculum (Pearson 2012) aligned with the "Next Generation Science Standards" (NGSS Lead States 2013) used in…
Descriptors: Science Instruction, Grade 5, Elementary School Science, Engineering Education
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Chen, Zhi-Hong; Liu, Wen-Yi – Computer Assisted Language Learning, 2021
The purpose of this study is to investigate the influences of a six-stage story structure (4S) approach on elementary students' story production. To this end, the 4S approach was developed and realized in the form of paper-based and digital storybooks based on scaffolding theory. Specifically, the students learned the six-stage story structure…
Descriptors: Elementary School Students, Grade 5, Preadolescents, Writing Attitudes
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Yeom, Soohye; Jun, Henry – Language Assessment Quarterly, 2020
This study investigated whether young Korean students learning English as a foreign language (EFL) engage in similar processes when responding to reading comprehension questions delivered in two different test-presentation modes: paper and computer. It examined the relationship between the two modes and test-takers' reading comprehension…
Descriptors: English (Second Language), Second Language Learning, Reading Strategies, Test Wiseness
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Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
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Piatt, Carley; Coret, Marian; Choi, Michael; Volden, Joanne; Bisanz, Jeffrey – Journal of Psychoeducational Assessment, 2016
Tablet computers (tablets) are positioned to be powerful, innovative, effective, and motivating research and assessment tools. We addressed two questions critical for evaluating the appropriateness of using tablets to study number-line estimation, a skill associated with math achievement and argued to be central to numerical cognition. First, is…
Descriptors: Comparative Analysis, Performance, Preferences, Numbers
Good, Kevin Edward – ProQuest LLC, 2019
A single-subject, combined multiple-baseline-across-participants and ABC study was conducted to examine the functional relation between a traditional paper-based graphic organizer (PBGO) and a computer-based graphic organizer (CBGO) with technological enhancements (audio-prompting comments and text-to-speech) intervention and the improvements in…
Descriptors: Instructional Materials, Computer Uses in Education, Paper (Material), Persuasive Discourse
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Meishar-Tal, Hagit; Shonfeld, Miri – Interactive Learning Environments, 2019
This study took place in a school which adopted a "paperless classroom" policy. The purpose of the study was to examine whether students who learn in a paperless classroom really prefer reading and writing on computers rather than on paper and whether their preferences differ according to contextual conditions and personal differences.…
Descriptors: Preferences, Classroom Environment, Computer Uses in Education, Printed Materials
Bates, Janet – Arts & Activities, 2012
Once, in the author's continual quest for unique and varied art projects, she was inspired by a colorful Kleenex[R] box which was covered with faces in a variety of sizes, ages, shapes and colors. What a fun idea to have her class create their own portraits using only construction paper, glue and one's fingers. As she shared an examplar rip-art…
Descriptors: Studio Art, Art Activities, Portraiture, Art Materials
Guhin, Paula – Arts & Activities, 2012
Making paper can be good for the planet, as well as an adventure for one's students. The costs of the activity of making the pulp from recycled paper are low and it is very eco-friendly. To begin, the author showed her middle-school students several examples of handmade paper in which outdoor scenes had been developed using an additive technique.…
Descriptors: Studio Art, Art Activities, Paper (Material), Recycling
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Lord, Stacy – SchoolArts: The Art Education Magazine for Teachers, 2011
Discovering identity can be a lifelong challenge for some people, while others seem to figure it out right away. During the middle school years, finding one's identity can be a daunting task. Most students will spend a considerable amount of time during these middle years looking for it. This lesson on cut-paper self-portraits lets students delve…
Descriptors: Studio Art, Art Activities, Middle School Students, Portraiture
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Sibley, Amanda; Kurz, Terri L. – Teaching Children Mathematics, 2014
Earth Day is celebrated annually on April 22. Teachers often commemorate Earth Day with their classes by planting trees, discussing important conservation topics (such as recycling or preventing pollution), and encouraging students to take care of planet Earth. To promote observance of Earth Day in an intermediate elementary school classroom, this…
Descriptors: Forestry, Elementary School Students, Mathematics Instruction, Sustainability
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