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Albu, Mihai; Atack, Lynda; Srivastava, Ishaan – Health Education Journal, 2015
Objective: Motivating clients to change the health behaviour, and maintaining an interest in exercise programmes, is an ongoing challenge for health educators. With new developments in technology, simulation and gaming are increasingly being considered as ways to motivate users, support learning and promote positive health behaviours. The purpose…
Descriptors: Health Education, Simulation, Usability, Health Behavior
Phuwanartnurak, Jiranida – ProQuest LLC, 2013
Interdisciplinary design presents challenges in design collaboration due to the difficulty in communicating and coordinating among disciplines. Many tools have been developed and used to support information sharing in design, and the use of Web technology is becoming increasingly important for the sharing of information within design teams. Wikis…
Descriptors: Interdisciplinary Approach, Information Dissemination, Web 2.0 Technologies, Design
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Wood, Denise; Willems, Julie – Australasian Journal of Educational Technology, 2012
The Australian Government's widening participation agenda--also referred to as the social inclusion agenda--considers equity through the triple focus of access, participation and outcomes. These foci are catalysts for re-examining teaching and learning approaches in formal education. This article considers this national refocus and the…
Descriptors: Foreign Countries, Disabilities, Inclusion, Outcomes of Education