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Jan Gunis; L'ubomir Snajder; L'ubomir Antoni; Peter Elias; Ondrej Kridlo; Stanislav Krajci – IEEE Transactions on Education, 2025
Contribution: We present a framework for teachers to investigate the relationships between attributes of students' solutions in the process of problem solving or computational thinking. We provide visualization and evaluation techniques to find hidden patterns in the students' solutions which allow teachers to predict the specific behavior of…
Descriptors: Artificial Intelligence, Educational Games, Game Based Learning, Problem Solving
Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
Zwanch, Karen; Broome, Bridget – Mathematics Teacher: Learning and Teaching PK-12, 2023
Generalizing patterns is an important feature of algebraic reasoning that is accessible to students across grade-levels because it connects their numerical reasoning to algebraic reasoning. In this article, the authors describe how teachers can use the game Crack the Code to introduce generalizing to their students or can extend students'…
Descriptors: Mathematics Education, Elementary School Mathematics, Grade 6, Mathematics Instruction
Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval
Fayed, Karim; Franken, Birgit; Berkling, Kay – Research-publishing.net, 2020
The iRead EU Project has released literacy games for Spanish, German, Greek, and English for L1 and L2 acquisition. In order to understand the impact of these games on reading skills for L1 German pupils, the authors employed an eye-tracking recording of pupils' readings on a weekly basis as part of an after-school reading club. This work seeks to…
Descriptors: Eye Movements, Measurement, Data Interpretation, Reading Skills
Kerr, Deirdre; Chung, Gregory K. W. K.; Iseli, Markus R. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Analyzing log data from educational video games has proven to be a challenging endeavor. In this paper, we examine the feasibility of using cluster analysis to extract information from the log files that is interpretable in both the context of the game and the context of the subject area. If cluster analysis can be used to identify patterns of…
Descriptors: Video Games, Multivariate Analysis, Data Analysis, Context Effect
International Educational Data Mining Society, 2012
The 5th International Conference on Educational Data Mining (EDM 2012) is held in picturesque Chania on the beautiful Crete island in Greece, under the auspices of the International Educational Data Mining Society (IEDMS). The EDM 2012 conference is a leading international forum for high quality research that mines large data sets of educational…
Descriptors: Information Retrieval, Data, Data Analysis, Pattern Recognition
Lewis, Kathy J. – Mathematics Teaching in the Middle School, 2009
This article draws out many mathematical ideas connected with a familiar game often used by middle school teachers. (Contains 5 figures and 1 table.)
Descriptors: Middle School Teachers, Teaching Methods, Mathematical Concepts, Educational Games
Linhares, Alexandre; Brum, Paulo – Cognitive Science, 2007
There is a crucial debate concerning the nature of chess chunks: One current possibility states that chunks are built by encoding particular combinations of pieces-on-squares (POSs), and that chunks are formed mostly by "close" pieces (in a "Euclidean" sense). A complementary hypothesis is that chunks are encoded by abstract,…
Descriptors: Play, Semantics, Educational Games, Memory
O'Brien, Thomas D. – Mathematics and Computer Education, 2006
Magic squares have been of interest as a source of recreation for over 4,500 years. A magic square consists of a square array of n[squared] positive and distinct integers arranged so that the sum of any column, row, or main diagonal is the same. In particular, an array of consecutive integers from 1 to n[squared] forming an nxn magic square is…
Descriptors: Geometric Concepts, Arithmetic, Educational Games, Logical Thinking
Holdener, Judy A. – PRIMUS, 2005
The card game SET has attracted the attention of math and game enthusiasts alike. In this article, I present a first semester Abstract Algebra project that guides the students through an algebraic formulation of the game. There are many interesting mathematical questions that one can ask about the game, and I illustrate how the project can be used…
Descriptors: Educational Games, Algebra, Mathematics Instruction, Teaching Methods

Meneghan, Lauren L. – Arithmetic Teacher, 1976
The game of "Life" can be easily adapted for play by small groups and can be used in classroom activities. (SD)
Descriptors: Educational Games, Elementary Secondary Education, Experiential Learning, Games

Krulik, Stephen; Wilderman, Ann M. – School Science and Mathematics, 1976
Several games, which can be useful in the classroom for teaching problem solving strategies, are described. (SD)
Descriptors: Educational Games, Experiential Learning, Games, Instruction
Northwest Regional Educational Lab., Portland, OR. – 1982
THE FOLLOWING IS THE FULL TEXT OF THIS DOCUMENT (Except for the Evaluation Summary Table): VERSION: Atari APX-20083. PRODUCER: Atari, Inc., 60 E. Plumeria, P.O. Box 50047, San Jose, California 95050. EVALUATION COMPLETED: September 1982 by the staff and constituents of the Capital Children's Museum. Their evaluation is partly based on observation…
Descriptors: Computer Assisted Instruction, Computer Programs, Drills (Practice), Educational Games

Dixon, J.; Watkinson, R. – Mathematics in School, 1997
Describes two activities involving sorting, counting, and determining relationships that use sameness and difference, spatial skills, pattern identification, number bonds, and generalization. (DDR)
Descriptors: Educational Games, Educational Strategies, Elementary Education, Grouping (Instructional Purposes)
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