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| Educational Technology | 1 |
| Mathematical Applications | 1 |
| Mathematics Instruction | 1 |
| Pattern Recognition | 1 |
| Patterns in Mathematics | 1 |
| Problem Solving | 1 |
| Research Methodology | 1 |
| Secondary Education | 1 |
| Secondary School Mathematics | 1 |
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| Mathematics Teacher | 1 |
Author
| Bohan, James F. | 1 |
| Shultz, John L. | 1 |
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| Guides - Classroom - Teacher | 1 |
| Journal Articles | 1 |
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Peer reviewedBohan, James F.; Shultz, John L. – Mathematics Teacher, 1996
Presents an extension of the hog game that satisfies the mathematical process activities of observing patterns; forming, testing and proving hypotheses; and applying and extending proved results. Discusses use of technology in the investigation of problems and in the process of devising and validating general rules. (ASK)
Descriptors: Educational Technology, Mathematical Applications, Mathematics Instruction, Pattern Recognition


