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Ryokai, Kimiko; Farzin, Faraz; Kaltman, Eric; Niemeyer, Greg – Educational Technology Research and Development, 2013
Visual tracking of multiple objects in a complex scene is a critical survival skill. When we attempt to safely cross a busy street, follow a ball's position during a sporting event, or monitor children in a busy playground, we rely on our brain's capacity to selectively attend to and track the position of specific objects in a dynamic scene. This…
Descriptors: Handheld Devices, Computer Games, Educational Games, Perception Tests
Fan, Tin – Online Submission, 2012
The goal of this study is to understand the effective learning of the iPad and the use of the system to assist elementary-age students with learning. The research literature promotes different types of assistive technology used for learning and suggests a few applications to use for the iPad. Four students with autism learned to use an iPad tablet…
Descriptors: Action Research, Autism, Educational Technology, Assistive Technology
Smith, Glenn Gordon; Olkun, Sinan – Journal of Educational Computing Research, 2005
This study has important implications for microworlds such as Logo, HyperGami, and Newton's World, which use interaction to learn spatial mental models for science, math, geometry, etc. This study tested the hypothesis that interactively rotating (dragging) virtual shapes primes mental rotation. The independent variable was observation vs.…
Descriptors: Interaction, Computer Uses in Education, Spatial Ability, Cognitive Processes
Mills, Russell – 1986
Four elements of clinical programming must be considered during development in order for a software program to be truly useful in rehabilitation: presentation of a useful task; treatment parameters selectable by clinicians; data collection/analysis; and authoring capability. These criteria govern the development of all Brain-Link Software…
Descriptors: Auditory Training, Communication Aids (for Disabled), Computer Software, Computer Uses in Education

Messer, D. J.; Mohamedali, M. H.; Fletcher, B. C. – Educational Psychology, 1996
Summarizes three experiments examining the ways that various forms of feedback influence children's progress in learning to tell time through computer-based training. The experiments compared different forms of feedback as well as delays in their presentations. Reviews related literature and includes statistical and tabular data. (MJP)
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Uses in Education, Educational Technology
Shipley, Dale – 1990
This practicum was designed to solve a problem related to the provision of a computer training component for students enrolled in an early childhood education teacher training program. Increasing pressures on graduates of the training program to integrate computers and educational software into programs for young children as well as the students'…
Descriptors: Cognitive Development, Computer Software Evaluation, Computer Uses in Education, Concept Formation