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Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli
Braden, Roberts A., Ed.; And Others – 1990
These proceedings contain 37 papers from 51 authors noted for their expertise in the field of visual literacy. The collection is divided into three sections: (1) "Examining Visual Literacy" (including, in addition to a 7-year International Visual Literacy Association bibliography covering the period from 1983-1989, papers on the perception of…
Descriptors: Aesthetic Education, Creativity, Data Interpretation, Instructional Design
Fleming, Malcolm L. – Viewpoints, 1970
Descriptors: Auditory Perception, Cognitive Development, Communication (Thought Transfer), Comprehension
Bolen, John E. – J Learning Disabilities, 1970
Descriptors: Curriculum Development, Exceptional Child Education, Instructional Design, Learning Disabilities

May, David B.; Etkina, Eugenia – American Journal of Physics, 2002
Explores self-reflection skills and views in the context of an introductory physics course for first-year engineering honors students. Measures students' conceptual learning gains using standard survey instruments. Finds that students with high conceptual gains tend to show reflection on learning that is more articulate and epistemologically…
Descriptors: Concept Formation, Higher Education, Honors Curriculum, Instructional Design
Basham, K. Lynn; Kotrlik, Joe W. – Journal of Technology Education, 2008
Spatial abilities are fundamental to human functioning in the physical world. Spatial reasoning allows people to use concepts of shape, features, and relationships in both concrete and abstract ways, to make and use things in the world, to navigate, and to communicate. Surgeons, pilots, architects, engineers, mechanics, builders, farmers, trades…
Descriptors: Computer Assisted Design, Educational Technology, Spatial Ability, Grade 9