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Sy-Yi Tzeng; Kuang-Chao Yu; Pai-Hsing Wu; Szu-Chun Fan – International Journal of Technology and Design Education, 2025
Many studies have investigated students' attitudes toward engineering (ATE), but few have examined the changes in attitudes after attending an engineering design curriculum. This study analyzes these attitudinal changes in students attending an engineering-focused science, technology, engineering, and mathematics (EF-STEM) curriculum and…
Descriptors: Student Attitudes, Engineering Education, Performance, STEM Education
Romdhane, Montassar Ben; Khacharem, Aïmen – Physical Education and Sport Pedagogy, 2023
Background: Instructional videos are increasingly employed in a physical education domain in order to enhance motor learning and self-motivational beliefs. However, evidence showed that videos are generally ineffective because they often create extraneous loads due to the information transience and passive processing of information. Purpose: The…
Descriptors: Pacing, Video Technology, Technology Uses in Education, Physical Education
Yu-Ren Lin; Tzu-Ting Wei – Journal of Baltic Science Education, 2024
This study examined the effects of students' argumentation standpoints on their argumentation learning in the context of socio-scientific issues (SSIs). To that end, four kinds of argumentation standpoints were defined: affirmative standpoints, oppositional standpoints, multiple standpoints, and non-standpoints. These four kinds of standpoints…
Descriptors: Student Attitudes, Persuasive Discourse, Learning Processes, Social Problems
Yang, Xiaotong; Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Smith, Ginny; Alonso-Fernández, Cristina – Educational Technology Research and Development, 2021
In-game learning supports aim to help students solve game levels (i.e., game-related supports), and connect to underlying content (i.e., content-related and hybrid supports). Students with different levels of prior knowledge may have different needs for in-game supports. In this study, we designed a 2D physics game with game-related,…
Descriptors: Prior Learning, Educational Games, Game Based Learning, High School Students
Wahid Ahmad Dar – International Journal of Qualitative Studies in Education (QSE), 2024
Rural India is witnessing a surge in the number of low-cost, poor-friendly private schools that seemingly offer quality alternatives to government schools. Untangling stakeholders' viewpoints, this research explains how outcome and performance-focused learning, broadly known as neoliberal performativity in education, is enacted in these…
Descriptors: Foreign Countries, Neoliberalism, Costs, Private Schools
Smith, Ginny; Fulwider, Curt; Liu, Zhichun; Lu, Xi; Shute, Valerie J.; Li, Jiawei – International Journal of Game-Based Learning, 2022
The present study explores how gender, ethnicity, and performance-based perceived competence impact students' learning, performance, and enjoyment from playing a digital STEM learning game. We had 199 9th-11th grade students play a 2D digital STEM learning game across six science classes. Based on the results of demographic surveys, matched…
Descriptors: STEM Education, Computer Games, Gender Differences, Ethnicity
Brandon D. Weaver – ProQuest LLC, 2023
This quantitative study examined teacher perceptions on the relationship between technology, student academic behaviors, and performance in blended 9th-12th grade settings through pre-COVID-19 Pandemic and post-COVID-19 Pandemic learning experiences. This replicate study explored the relationship between teacher perceptions of student motivation…
Descriptors: Blended Learning, High School Teachers, Teacher Attitudes, Digital Literacy
Löffler, Patrick; Pozas, Marcela; Kauertz, Alexander – International Journal of Science Education, 2018
In science education, context-based learning is mostly based on problem-oriented tasks [Gilbert, J. K. (2006). On the nature of "context" in chemical education. "International Journal of Science Education", 28(9), 957-976]. Therefore, a relevant question is, how do students integrate the information given in the task into their…
Descriptors: Problem Solving, Thermodynamics, Foreign Countries, Secondary School Students
Coudevylle, Guillaume R.; Boulley-Escriva, Géraldine; Finez, Lucie; Eugène, Karen; Robin, Nicolas – Educational Psychology, 2020
The purpose of the present experiment was to investigate whether the motivational climates (MCs) drawn from achievement goal and self-determination theories would affect perceived competence and the use of claimed self-handicapping. Specifically, this study examined the effects of performance MC, mastery MC and need-supportive MC on these two…
Descriptors: Achievement Need, Goal Orientation, Performance, Mastery Learning
Paul, Narmada; Lin, Tzu-Jung; Ha, Seung Yon; Chen, Jing; Newell, George E. – AERA Online Paper Repository, 2016
The study aims to understand psychological processes relevant to learning argumentative writing in high school. Multi-group path analysis was used to explore whether self-efficacy mediates the relationship between writing anxiety and use of self-regulation across students with different goal orientation profiles. A cluster analysis identified…
Descriptors: Persuasive Discourse, Writing (Composition), Anxiety, Self Efficacy
Didis, Makbule Gozde; Erbas, Ayhan Kursat – Educational Sciences: Theory and Practice, 2015
This study attempts to investigate the performance of tenth-grade students in solving quadratic equations with one unknown, using symbolic equation and word-problem representations. The participants were 217 tenth-grade students, from three different public high schools. Data was collected through an open-ended questionnaire comprising eight…
Descriptors: Equations (Mathematics), Problem Solving, Algebra, Word Problems (Mathematics)
Partnership for Assessment of Readiness for College and Careers, 2018
The purpose of this technical report is to describe the third operational administration of the Partnership for Assessment of Readiness for College and Careers (PARCC) assessments in the 2016-2017 academic year. PARCC is a state-led consortium creating next-generation assessments that, compared to traditional K-12 assessments, more accurately…
Descriptors: College Readiness, Career Readiness, Common Core State Standards, Language Arts
Schukajlow, Stanislaw; Krug, André – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
We conducted an experimental study with 192 ninth graders in which we investigated a connection between performance and students' interest and enjoyment using task-unspecific and task-specific questionnaires. Students were randomly assigned to experimental group 1 or to experimental group 2. In group 1, they were asked about their affective…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Mathematics, Grade 9
Partnership for Assessment of Readiness for College and Careers, 2017
The Partnership for Assessment of Readiness for College and Careers (PARCC) is a state-led consortium designed to create next-generation assessments that, compared to traditional K-12 assessments, more accurately measure student progress toward college and career readiness. The PARCC assessments are aligned to the Common Core State Standards…
Descriptors: College Readiness, Career Readiness, Common Core State Standards, Language Arts
Rohwer, Debbie; Rohwer, Mark – Texas Music Education Research, 2014
There is a need for a musical ensemble study that can describe the idiosyncratic, authentic movements that choral musicians make in a performance setting. In addition, it could benefit teachers to know whether those who score highest on a measure of expressive performance also tend to be strong performers. If this is the case, then the link…
Descriptors: Music, Music Education, Females, Musicians
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