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Lim, Tristan; Gottipati, Swapna; Cheong, Michelle; Ng, Jun Wei; Pang, Christopher – Education and Information Technologies, 2023
There are known issues in authentic assessment design practices in digital education, which include the lack of freedom-of-choice, lack of focus on the multimodal nature of the digital process, and shortage of effective feedbacks. This study looks to identify an assessment design construct that overcomes these issues. Specifically, this study…
Descriptors: Performance Based Assessment, Design, Electronic Learning, Gamification
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Denitza Anguelova Charkova – Discover Education, 2024
Higher education institutions (HEIs) have made substantial strides towards incorporating sustainability into their curricula. However, the methodology of education for sustainable development (ESD) needs to be more performance-oriented and grounded in practical experience in order to foster behavioral changes towards environmental protection. The…
Descriptors: Gamification, Sustainability, Information Technology, Sustainable Development
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Rubén Camacho-Sánchez; Jorge Serna Bardavío; Aaron Rillo-Albert; Pere Lavega-Burgués – Interactive Learning Environments, 2024
This study assessed the effects of an educational intervention grounded in gamified game-based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic motivation, as well as academic performance, utilizing the ARCS motivational design model. This study involved 384 undergraduates across three physical activity and sport…
Descriptors: Learning Motivation, Academic Achievement, Gamification, Game Based Learning