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Showing 1 to 15 of 68 results Save | Export
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Kao, Chen-Yao – Educational Psychology, 2022
This research aimed to examine the differential effects of simile and metaphor on creativity. In the main study, 123 participants were recruited from a university in Taiwan. A within-subjects experimental design was used to investigate how variables related to simile and metaphor influenced these participants' fluency and originality scores. As…
Descriptors: Figurative Language, Creativity, Foreign Countries, Verbal Communication
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Wang, Ting-Ying; Lin, Fou-Lai; Yang, Kai-Lin – ZDM: Mathematics Education, 2021
Students' negative affective performance in mathematics learning is a global problem, and the situation is especially challenging in high-achieving East Asian countries. Taiwan's Just Do Math (JDM) program was launched to resolve this problem and to serve as an example of successful scaling up with regard to implementation of innovation. We…
Descriptors: National Programs, Program Implementation, Program Effectiveness, Problem Solving
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Chen, Rain; Wang, Min – Journal of Curriculum and Teaching, 2021
This study was to investigate if three attributes of color, have a positive effect on improving the memorization of English vocabulary. Experimental design was adopted in the study, and there were 126 adults participating in the experiment. Among the participants, 26.2% were males and 73.8% were females, and the average age was 21 years old. In…
Descriptors: Color, Visual Perception, Vocabulary Development, English (Second Language)
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Hsiao, Yu-Chen – Education and Information Technologies, 2021
The global outbreak of COVID-19 since January 2020 has forced the closure of schools and universities in over 180 countries to control the pandemic, affecting approximately 90% of students worldwide. Distance teaching has been adopted during school closures to suspend classes without suspending learning. Scholars have claimed that distance…
Descriptors: Required Courses, Elective Courses, General Education, Synchronous Communication
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Pai, Kai-Chih; Kuo, Bor-Chen; Liao, Chen-Huei; Liu, Yin-Mei – Educational Psychology, 2021
The present study aims to examine the pedagogical effectiveness of a Chinese mathematical dialogue-based intelligent tutoring system used for teaching mathematics. The mathematical unit 'multiplication and division of time expressions' was taught to 134 fifth-grade students in three types of instruction conditions: the intelligent tutoring system…
Descriptors: Dialogs (Language), Intelligent Tutoring Systems, Remedial Mathematics, Multiplication
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Chen, Beyin; Hwang, Gwo-Haur; Wang, Shen-Hua – Educational Technology & Society, 2021
The application of artificial intelligence (AI) in education is now widespread, and the use of robots in education has demonstrated a positive influence on students' behavior and development. However, the use of emerging technologies usually results in cognitive load, especially for elementary school students whose learning capacity has not yet…
Descriptors: Cognitive Processes, Difficulty Level, Game Based Learning, Robotics
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Hsu, Chung-Yuan; Chiou, Guo-Li; Tsai, Meng-Jung – Interactive Learning Environments, 2019
This study was to investigate the role of students' game self-efficacy in their game performance as well as in their visual behavior distributions and transfer patterns during their gameplay. A total of 48 university students were recruited for participating in a gameplaying task while wearing with an ASL Mobile Eye eye-tracker. After the…
Descriptors: Game Based Learning, Self Efficacy, Eye Movements, Attention
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He, Tung-hsien – SAGE Open, 2019
This study applied the structural equation modeling (SEM) technique to explore the predictive relations among personality facets, writing strategy use, and writing performance of college students learning English as a foreign language (EFL). In total, 201 participants composed an argument-based essay, before being surveyed using two self-report…
Descriptors: Personality Traits, Writing Strategies, Writing Achievement, College Students
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Dikmen, Melih – International Journal of Contemporary Educational Research, 2021
The relationship between foreign language anxiety (FLA) and English as a foreign language (EFL) learners' performance is constantly being examined through experimental and theoretical studies. The aim of this study is to examine the association between FLA and EFL performance through meta-analysis. As a result of an extensive literature review, 69…
Descriptors: English (Second Language), Second Language Learning, Test Anxiety, Language Skills
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Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong; Todd, Andrew G. – Journal of Educational Computing Research, 2021
Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Sivarethinamohan, R.; Sujatha, S. – International Journal of Higher Education, 2019
Ethical academicians are perfectly virtuous. They always strive for greater virtue and follow strictly the moral stands of their profession. The ethical living and self-efficacy are important to them because of being fair and honest in their academics. Determinants of ethics include knowledge, values, attitude and intention. The domain-specific…
Descriptors: Ethics, Self Efficacy, College Faculty, Moral Values
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Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
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Lay, Yoon Fah; Rajoo, Murugan – Problems of Education in the 21st Century, 2020
Trends in International Mathematics and Science Study (TIMSS) is an international comparative study that has been implemented by the International Association for the Evaluation of Educational Achievement (IEA) since 1995. This proposed study is aimed to identify the affective factors contributing to eighth graders' science achievement in TIMSS…
Descriptors: Grade 8, Secondary School Students, Student Attitudes, Positive Attitudes
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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Cheng, Yung-Ming – Education & Training, 2019
Purpose: According to expectation--confirmation model (ECM) and task-technology fit (TTF) model, the purpose of this paper is to examine the role of TTF in students' cloud-based e-learning continuance and evaluate whether TTF affects students' perceived impact on learning of the cloud-based e-learning system within the educational institution.…
Descriptors: Electronic Learning, Foreign Countries, Models, Influences
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