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Croxton, Rebecca A.; Chow, Anthony S. – Quarterly Review of Distance Education, 2015
This article presents a case study of how systems thinking and the instructional systems design ADDIE (analysis, design, development, implementation, and assessment) model were used to design and develop one of the first MOOCs at a mid-sized university in the southeastern United States. Contemporary issues surrounding MOOCs at both the macro…
Descriptors: Case Studies, Online Courses, Systems Approach, Instructional Systems
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Triplett, Linda Mesing; Judd, Diane; Pruitt-Mentle, Davina; Bothwick, Arlene; Turner, Laura; Morris, Joyce; Cunningham, Ann – Journal of Educational Technology, 2008
There have been many articles written about the variety of ways faculty and students define eportfolios, collect artifacts, write reflections, and use finished eportfolios. However, little has been written about the dynamic process of adopting electronic portfolios in schools of education. This study employs cross-case analysis to investigate…
Descriptors: Schools of Education, Adoption (Ideas), Electronic Publishing, Portfolios (Background Materials)