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Greener, Susan – Campus-Wide Information Systems, 2009
Purpose: The purpose of this paper is to reflect on the value and constraints of varied online communication tools from web 2.0 to e-mail in a higher education (HE) teaching and learning context, where these tools are used to support or be the main focus of learning. Design/methodology/approach: A structured reflection is produced with the aid of…
Descriptors: Computer Mediated Communication, Learning Experience, Teaching Methods, Reflection
Ruohomaki, Virpi – Simulation & Gaming, 2003
This article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of…
Descriptors: Educational Games, Organizational Change, Information Technology, Organizational Development