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Loncar, Michael; Schams, Wayne; Liang, Jong-Shing – Computer Assisted Language Learning, 2023
The following review incorporates a systematic selection, coding, and analysis methodology in order to compile a corpus of empirical research studies that investigate the use of technology-mediated feedback in L2 writing contexts published from 2015-2019. Trends are identified by coding and quantitatively analyzing key parameters of the corpus,…
Descriptors: Research Reports, Writing Instruction, Feedback (Response), Technology Uses in Education
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Lim, Mei Hui; Aryadoust, Vahid – Computer Assisted Language Learning, 2022
This study sought to examine research trends in computer-assisted language learning (CALL) using a retrospective scientometric approach. Scopus was used to search for relevant publications on the topic and generate a dataset consisting of 3,697 studies published in 11 journals between 1977 and 2020. A document co-citation analysis method was…
Descriptors: Trend Analysis, Research Reports, Computer Assisted Instruction, Teaching Methods
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Zhang, Ruofei; Zou, Di – Computer Assisted Language Learning, 2022
Digital technologies have been widely used to enhance language learning, the effectiveness of which has been acknowledged in the literature. With the rapid development of digital devices and technologies, increasing technologies have been used in the most recent several years, leading to more diversified approaches to language education. This…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Teaching Methods
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Zou, Di; Huang, Yan; Xie, Haoran – Computer Assisted Language Learning, 2021
Given the importance of word knowledge for second language acquisition, there is always a need for effective word-learning approaches from language learners. With the rapid development of educational technologies, game-based learning is emerging into a field with considerable potential, within which, digital game-based vocabulary learning has…
Descriptors: Vocabulary Development, Game Based Learning, Teaching Methods, Second Language Learning