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Cheng, Kun-Hung; Lee, Silvia Wen-Yu; Hsu, Ying-Tai – Journal of Educational Computing Research, 2023
Research has addressed the benefits of immersive virtual reality (IVR) for affective learning rather than cognitive performance, indicating the necessity to explore what factors may influence learners' attitudinal learning, defined as the result of instruction for changing learners' attitudes, when engaging in immersive instructional mediums. This…
Descriptors: Elementary School Students, Student Interests, Personality Traits, Student Attitudes
Hsing-Ying Tu; Silvia Wen-Yu Lee – Journal of Educational Computing Research, 2025
Learning in a virtual environment has been found to foster students' affective responses, indicating the importance of exploring the factors which affect students' learning when engaged in a virtual game. This study aimed to explore the relationships among students' epistemic curiosity, situational interest, and learning engagement in an…
Descriptors: Personality Traits, Student Interests, Learner Engagement, Computer Simulation
Demir, Ömer; Seferoglu, Süleyman Sadi – Journal of Educational Computing Research, 2021
This study's goal was to investigate the effect of homogeneous and heterogeneous pairs in terms of individual differences on group compatibility, flow, and coding performance in pair programming. In line with this goal, five individual difference variables of gender, learning style, friendship, the conscientiousness component of personality…
Descriptors: College Students, Programming, Coding, Cooperative Learning
Weiqin, Eliza Leong; Campbell, Marilyn; Kimpton, Melanie; Wozencroft, Kelly; Orel, Alexandra – Journal of Educational Computing Research, 2016
Online relationship formation through social networking sites helps to meet the developmental need for intimacy in emerging adults. Through the use of the "rich get richer" and the "social compensation" hypotheses, it is evident that personality characteristics such as extraversion and introversion impact online relationship…
Descriptors: Social Capital, Social Media, Personality Traits, Computer Mediated Communication
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
Nakic, Jelena; Granic, Andrina; Glavinic, Vlado – Journal of Educational Computing Research, 2015
This study brings an evidence-based review of user individual characteristics employed as sources of adaptation in recent adaptive learning systems. Twenty-two user individual characteristics were explored in a systematically designed search procedure, while 17 of them were identified as sources of adaptation in final selection. The content…
Descriptors: Individual Characteristics, Cognitive Ability, Educational Technology, Web Based Instruction
Lu, Jiamei; Li, Daqi; Stevens, Carla; Ye, Renmin – Journal of Educational Computing Research, 2016
Using Program for International Student Assessment (PISA) 2012, an international education database, this study analyzed the evaluations of computer use for academic learning by 15-year-old students from seven Edu-systems (unit in PISA) in Eastern Asia. Six variables were identified in association with students' evaluations of computer use…
Descriptors: Foreign Countries, College Students, Computer Attitudes, Computer Uses in Education
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes

Barker, Randolph T.; Pearce, C. Glenn – Journal of Educational Computing Research, 1995
Analyzed 17 personal attributes of 160 undergraduate students who wrote reports on a computer or by hand, and compared differences in the quality of computer and handwritten reports with each student's personal attributes. Concludes that some attributes do relate to computer writing quality. (JMV)
Descriptors: Comparative Analysis, Handwriting, Higher Education, Personality Traits
Nussbaum, E. Michael; Hartley, Kendall; Sinatra, Gale M.; Reynolds, Ralph E.; Bendixen, Lisa D. – Journal of Educational Computing Research, 2004
The potential of on-line discussions to prompt greater reflection of course material is often stymied by a tendency of students to agree with one another rather than to formulate counter-arguments. This article describes an experiment using note starters and elaborated cases to encourage counter-argumentation and examines interactions with…
Descriptors: Personality Traits, Scaffolding (Teaching Technique), Educational Psychology, Assertiveness

Colley, Ann; And Others – Journal of Educational Computing Research, 1995
Investigates stereotypes of male and female undergraduates at Leicester University who had experience with computer programming, word processing, or computer games. The application of 16 personality attributes from a previous study is discussed, and gender differences in the perception of the 3 computer uses are considered. (LRW)
Descriptors: Computer Games, Computer Uses in Education, Foreign Countries, Gender Issues

Wolfradt, Uwe; Doll, Jorg – Journal of Educational Computing Research, 2001
This study investigated the relation between personality traits (Five Factor Model), personal factors (innovativeness and self-efficacy), social factors (expectations or relevant reference groups), and motives (information, entertainment, and interpersonal communication) for going online among German high school Internet users. Demonstrated the…
Descriptors: Computer Uses in Education, Foreign Countries, Individual Characteristics, Innovation