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Otman Jaber; Sara Bagossi; Michael N. Fried; Osama Swidan – ZDM: Mathematics Education, 2024
This paper describes how students conceptualize real-life phenomena in which two or more quantities are covarying in an augmented reality environment. With this technology, real-world phenomena and virtual representations may be connected simultaneously. We aim to investigate how students connect elements of the two worlds when conceptualizing…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Maokanyane Patricia Magolego; Isaaac Thokozani Mtshali; Ramaligela Sylvia Manto – Research in Social Sciences and Technology, 2024
Nurturing creativity in Technology classrooms will, potentially, prepare learners for adaptability to the sweeping transformations that the new industrial revolutions portend and equip them to maximise the opportunities inherent in these revolutions. This study examined the effects of physical factors on the development of creativity in Grade 9…
Descriptors: Creativity, Technology, Grade 9, Physical Environment
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António Faria – Journal of New Approaches in Educational Research, 2024
This study investigated the impact of two teaching strategies, conventional and drawing principle, associated with the use of Augmented Reality (AR), on the school performance of pupils in the 7th-year of primary school and the 10th-year of secondary school on volcanism learning. Compared to previous research, the novelty of this study lies in the…
Descriptors: Science Education, Grade 7, Grade 10, Physical Environment
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Karin Isaksson; Kassahun Weldemariam – Environmental Education Research, 2024
In this paper, we empirically demonstrate emerging material-discursive entanglements of different bodies in Swedish outdoor education, and thereby provoke openings for questioning some aspects of the conceptualization of a nature/culture divide. Outdoor and environmental education have been criticized for upholding this divide by not paying…
Descriptors: Foreign Countries, Outdoor Education, Environmental Education, Physical Environment
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Julianna Washington; Candace Walkington – Grantee Submission, 2024
This article explores the use of Extended Reality (XR) technologies, such as Augmented Reality (AR) and motion capture, in mathematics instruction, specifically focusing on geometry learning. Our research highlights the challenges students face in learning geometry due to its abstract nature and the potential of XR technologies to create…
Descriptors: Mathematics Instruction, Geometry, Physical Environment, Simulated Environment
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Bollich, Jennifer – American Biology Teacher, 2023
Many of today's adolescents have little to no connection to their environments or the native plants and animals that share their spaces. This is primarily due to a significant decrease in the amount of time children spend outdoors now, compared with children in the mid to late 20th century, compounded by a lack of natural history and outdoor…
Descriptors: Physical Environment, Journal Writing, Science Instruction, High School Students
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Farzaneh Khodabandeh; Azimeh Mombini – Education and Information Technologies, 2024
Incorporating augmented reality (AR) technology into education has the incredible capacity to elevate the quality of learning encounters significantly. In flipped and blended classrooms, where technology complements traditional instruction, investigating the effect of AR on vocabulary learning, self-efficacy, and personality traits becomes crucial…
Descriptors: High School Students, Vocabulary Development, Physical Environment, Simulated Environment
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Nikolaos Papalazarou; Ioannis Lefkos; Nikolaos Fachantidis – Journal of Science Education and Technology, 2024
Involving students in laboratory and inquiry-based activities can help them understand the concepts of physics. However the learning process should not only focus on the concepts. Moreover, the advantages of using virtual or physical labs are still under examination. The purpose of this study is to analyse which of the two modes (virtual or…
Descriptors: Student Attitudes, Physics, Laboratory Experiments, High School Students
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Francisco Muniz; Isorlanda Caracristi – Journal of Education and Learning, 2024
This article aims to analyze the thermal comfort of the courtyard/cafeteria of the Monsenhor José Gerardo Ferreira Gomes Full-Time High School (EEMTI), from the perspective of the Discomfort Index (DI). The research was guided by the theoretical assumptions defined by Professor Carlos Augusto de Figueiredo Monteiro (2003), who defined a…
Descriptors: Foreign Countries, Public Schools, Urban Schools, High Schools
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Anna-Lena Neurohr; Nadine Pasch; Alexander Bergmann-Gering; Andrea Möller – Journal of Environmental Education, 2024
To promote pro-environmental behavior (PEB), it is crucial to understand the drivers behind it. Studies indicate that, in addition to environmental attitudes and nature activities, interest in nature drives people to engage in PEB. However, the relationship between interest in nature and PEB is still greatly understudied among adolescents even…
Descriptors: Foreign Countries, Elementary Secondary Education, Grade 5, Grade 6
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Iqbal A. Rizki; Nadi Suprapto; Hanandita V. Saphira; Yusril Alfarizy; Riski Ramadani; Aulia Dwi Saputri; Dewi Suryani – Journal of Pedagogical Research, 2024
Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both…
Descriptors: Foreign Countries, High School Students, Physics, Game Based Learning
David E. Platt – ProQuest LLC, 2024
This qualitative, phenomenological research study explores the best practices that secondary Grades 6-12 educators employ when using microcontrollers in the classroom. Governmental and private organizations have investigated and promoted the importance of Science, Technology, Engineering, Math (STEM) and computer science in education (Code…
Descriptors: Best Practices, Teaching Methods, Computer Science Education, Programming
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María Pilar García-Rodríguez; Sara Conde-Velez; Manuel Delgado-García; José Carmona Márquez – Learning Environments Research, 2024
We present the validation of a questionnaire for compulsory secondary school students (seventh to tenth grade), designated "Educational learning environments for ESO pupils" (CEApA_ESO), for the purpose of evaluating learning environments. Although many instruments have been developed in this area, our work attempts to comprehensively…
Descriptors: Educational Environment, Compulsory Education, Secondary Education, Grade 7
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D'eon, Jessica C.; Stirchak, Laura T.; Brown, Abenen-Shepsu; Saifuddin, Yusra – Journal of Chemical Education, 2021
Understanding how to interpret and manipulate large data sets is increasingly important today; however, this experience has been slow to trickle down to the typical undergraduate student. Here, we describe the implementation of a project-based learning experience that uses portable air sensors for the real-time measurement of carbon dioxide,…
Descriptors: Active Learning, Student Projects, Pollution, Physical Environment
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S. Sierra Martínez; M. Fiuza Asorey; A. Parrilla Latas – European Journal of Special Needs Education, 2025
This study aims to find out how society views vision impairment (VI) by bringing it closer to citizens through a specific strategy to encourage contact and dialogue with people with VI. A 'Human Library' was developed in which 14 people with or related to vision impairment discussed their experiences and concerns with 52 citizens without vision…
Descriptors: Visual Impairments, Attitudes toward Disabilities, Social Environment, World Views
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