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Lixiang Yan; Linxuan Zhao; Dragan Gaševic; Xinyu Li; Roberto Martinez-Maldonado – Journal of Learning Analytics, 2023
Socio-spatial learning analytics (SSLA) is an emerging area within learning analytics research that seeks to uncover valuable educational insights from individuals' social and spatial data traces. These traces are captured automatically through sensing technologies in physical learning spaces, and the research is commonly based on the theoretical…
Descriptors: Learning Analytics, Educational Research, Social Behavior, Physical Environment
Pates, Dominic; Sumner, Neal – International Journal of Information and Learning Technology, 2016
Purpose: The purpose of this paper is to share lessons already learned and work currently in progress from one higher education institution's experiences of developing several flexible and technology-enhanced active learning spaces. It further proposes that the potential of such spaces can be more fully realised through the enactment of programmes…
Descriptors: Electronic Learning, Higher Education, Technology Uses in Education, Active Learning
Willmott, Kristen E.; Wall, Andrew F. – Journal of Cases in Educational Leadership, 2012
This case explores various entrepreneurial initiatives introduced by Dr. Ron Dow, dean of libraries, at a private, research-extensive institution in the northeastern United States. The case serves as an example of how entrepreneurial ideas can be applied within educational contexts, specifically, the academic support context of the university…
Descriptors: Research Universities, Research Libraries, Library Administration, Educational Innovation
Whitmore, Kathryn F.; Laurich, Lindsay – Language Arts, 2010
What features of the physical environment in video game arcades lead kids to be so engaged? How can analysis of arcade space inform language arts teachers' decisions about designing classroom environments? This article presents an analysis of physical space in video game arcades and participants' positions therein to suggest how language arts…
Descriptors: Video Games, Physical Environment, Recreational Activities, Classroom Environment