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Zi-Ning Huang; Hsiang-Wei Chen; Chiu-Lin Lai – Journal of Science Education and Technology, 2024
This study explored the impact of interactive e-books on the viewing behaviors of children in science demonstrations at museums. To conduct this study, an interactive e-book on a pendulum experiment was developed and integrated into a physical science demonstration at a museum. Two scientific demonstrations were conducted in this study. The first…
Descriptors: Science Education, Child Behavior, Observation, Attention
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Asakle, Shadi; Barak, Miri – Journal of Science Education and Technology, 2022
Location-based learning refers to place-based education conducted online with the use of geographic information systems and mobile devices; with the shift to distance learning, its integration in science education warrants careful evaluation. The goal of this study was to examine the effect of location-based learning on students' understanding of…
Descriptors: Motion, Physics, Situated Learning, Concept Formation
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Bachtiar, Rayendra Wahyu; Meulenbroeks, Ralph F. G.; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2021
This article reports on a case study that aims to help students develop mechanistic reasoning through constructing a model based stop-motion animation of a physical phenomenon. Mechanistic reasoning is a valuable thinking strategy for students in trying to make sense of scientific phenomena. Ten ninth-grade students used stop-motion software to…
Descriptors: Secondary School Students, Grade 9, Physics, Science Process Skills
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Johnson, Emily Kuzneski – Journal of Science Education and Technology, 2019
This study employed mixed methods to investigate the efficacy of scaffolding self-regulated learning prompts within a whole-body educational game, "Waves." This game was designed to teach middle school-aged children basic concepts of waves by moving their bodies to mimic the motions of waves, physically experiencing different velocities…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Educational Games, Middle School Students
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Hutchins, Nicole M.; Biswas, Gautam; Maróti, Miklós; Lédeczi, Ákos; Grover, Shuchi; Wolf, Rachel; Blair, Kristen Pilner; Chin, Doris; Conlin, Luke; Basu, Satabdi; McElhaney, Kevin – Journal of Science Education and Technology, 2020
Synergistic learning combining computational thinking (CT) and STEM has proven to be an effective method for advancing learning and understanding in a number of STEM domains and simultaneously helping students develop important CT concepts and practices. We adopt a design-based approach to develop, evaluate, and refine our Collaborative,…
Descriptors: Physics, Science Instruction, STEM Education, Thinking Skills
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Anderson, Janice L.; Wall, Steven D. – Journal of Science Education and Technology, 2016
The purpose of this work was to share our findings in using the Kinect technology to facilitate the understanding of basic kinematics with middle school science classrooms. This study marks the first three iterations of this design-based research that examines the pedagogical potential of using the Kinect technology. To this end, we explored the…
Descriptors: Mechanics (Physics), Motion, Visualization, Middle School Students
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Struck, William; Yerrick, Randy – Journal of Science Education and Technology, 2010
The effects of two types of two well-established microcomputer-based teaching methods were examined for their effect on teaching high school students kinetics. The use of data acquisition probeware and digital video analysis were studied for their impact on students' conceptions and ability to interpret graphical relationships to real world…
Descriptors: Curriculum Development, Computer Uses in Education, Kinetics, Physics
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Monaghan, James M.; Clement, John – Journal of Science Education and Technology, 2000
Hypothesizes that the construction of visual models, resolution of these visual models with numeric models and, in many cases, rejection of commitments such as the belief in one true velocity, are necessary for students to form integrated mental models of relative motion events. Studies high school students' relative motion problem solving.…
Descriptors: Algorithms, Computer Simulation, Cooperative Learning, High Schools
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Liu, Xiufeng; MacIsaac, Dan – Journal of Science Education and Technology, 2005
This study investigates factors affecting the degree of novice physics students application of the naive impetus theory. Six hundred and fourteen first-year university engineering physics students answered the Force Concept Inventory as a pre-test for their calculus-based course. We examined the degree to which students consistently applied the…
Descriptors: Prediction, Familiarity, Physics, College Freshmen